One simple thing I like to do as a DM is have one or two games ready that my players can play in a tavern, at a roadside inn, or with a roguish chap they meet. My groups don't always expect these games, but they're absolutely always delighted when they have the option to play them. And Tavern Games has been so welcomed.
Tavern Games essentially provides more mechanics for cheating, bluffing, dice games, and card games. It includes gaming sets of greater and lesser quality (as well as greater and lesser levels of cheating); mechanics for how to play, including bluffing, cheating, and reading your opponent; and a ton of fun card and dice games.
While I enjoy the play mechanics, for me, the games are really where this document shines. The card games are fun and inventive and include such offerings as Twelve Nights and Triangle, but they are a bit awkward. You do have to mime pulling cards by instead rolling dice, so those games took my players a little bit to get the hang of.
However, the dice games are simply delightful. There's Farkle, which I enjoy playing in real life; Mason, which is like a gamified version of rolling for stats; Middle's 7, which involves guessing; and several others of varying complexity. Although I love playing Farkle, I do avoid it in-game since it has a real like counterpart, but Middle's 7 and Pig are favorites.
This is a great little document and one I absolutely recommend. It will cost you less than $1.00, is well-written, edited beautifully, and has some incredible inside art. Plus, like I said earlier, it gives you a ton of mechanical and game options. So worth it!
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