Strange ideas for a strange world - a Mephisto review
Wasteland Almanac
The Wasteland Almanac is a sourcebook for Legacy that promises unusual encounters in a world distorted by chaos - in other words: it is a toolbox with 60 ideas about places, artifacts, and threats (20 each). All these entries are described in a few lines and rounded off with a few questions to stimulate the imagination of the game master. The book covers a wide range of bizarre, threatening, and sometimes funny ideas that can either be used directly within your campaign or motivate you to develop your own ideas. What most of the ideas have in common is that they are both puzzling and very strange. It becomes obvious that the world of Legacy was already much more advanced before the downfall than ours, or has clearly moved away from it. For example, there is an idea about finding bicycles, which would be a great technical achievement - if someone still knew how to ride them.
Those who get this book with the expectation to find a lot of material for direct use in their campaign will probably be disappointed, as the ideas still hold many puzzles and questions. As a source of inspiration, however, the Almanac is an excellent tool. It is just a pity that there are only a few illustrations here.
(Björn Lippold)
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