Skull & Bones is perhaps the best "Pirate" RPG available right now. If you saw the movie "Pirates of the Caribbean" and your group suddenly decided that they want to play a pirates game, this is the book for you. Skull & Bones meshes realism and just enough mysticism/magic and swashbuckling heroism to make it interesting.
The only thing I found lacking in this title is an effective means for running ship combat. The rules regarding ship combat are perhaps too real and requiring embellishment on the part of the DM. The rules regarding boarding and crew to crew combat are great, but breakdown when the players get involved. I found myself needing to do constant calculations to convert player?s ?kills? into the crew hit points, etc.
Character creation is a little bland, but balanced. The equipment, skills and feats, etc are very interesting and thorough.
I highly recommend the pdf version of the book as the print version is missing a page. Also, it?s nice to be able to give additional printouts of the necessary charts to your players. You?ll also benefit by visiting Green Ronin?s website to get the notably absent character sheet download.
You?ll need the Players Handbook and the DMG to run this, and I would highly recommend picking up some issues of Buccaneers and Bokors as well. Skull & Bones requires a lot of set up time as a DM and the Buccaneers and Bokors issues will drastically reduce that, as well as introduce some new rules and options to the main game.
Overall, you won?t find a more complete, ready to play, all-inclusive pirate RPG on the market than Skull & Bones. Yarrrr!
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<b>LIKED</b>: Thorough, and complete info on new rules and the period, as well as insightful and well thought out additions and alterations to the standard d20 system.<br><br><b>DISLIKED</b>: Print version is missing a page! Character sheet is missing (get the download from Green Ronin's website. Not enough examples of the rules given in the book.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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