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MCX-01-02 The Rescue $1.99
Average Rating:2.3 / 5
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MCX-01-02 The Rescue
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MCX-01-02 The Rescue
Publisher: Dungeon Masters Guild
by Sean R. [Verified Purchaser]
Date Added: 05/23/2019 23:29:20

This adventure is basic. It's vanilla. It's the incredibly typical, exactly what you'd expect from D&D adventure that you yawn at the description of. It implements the three pillars in exactly the way you'd imagine in D&D: Exploration by scouting ahead and one opportunistic puzzle, combat by almost all of the adventure, and social not at all. Y'know how D&D has spent a long time trying to broaden its base from the tactical combat side, with Always Chaotic Evil monster races and obvious encounters? This is the wholesale rejection of those very good ideas.

It's basic. But it ain't bad.

The structure of the adventure is clear and well defined: Go to this place, stealth these dudes, rescue this guy, oh no, here's a bigger monster. And I can't even say 'But it's sort of perfect at that' because it really isn't: The adventure lacks some very key components that would be needed to make this work. (A map, above all else, is sorely needed in this adventure, and more guidance on how and why to use the final monster. More foreshadowing of said monster would likewise have been an obvious improvement.)

And yet, I ran this for five utter newcomers to Adventurers League and for a few, newcomers to D&D in general. And it's kind of great for that? The utter lack of complication throws everything on the systems. And don't get me wrong, this could be better even for that purpose: More environmental challenges, better storytelling even within its own basic strictures, a MAP. But it's still just so lovely as a First Time D&D game that I can't really hate on it too much. It's full of faults. My rating is going to be very low, probably a 2/5.

I'm recommending it anyway! It's a definitely recommended 2/5. Could be a lot better. You'll have fun running it.



Rating:
[2 of 5 Stars!]
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MCX-01-02 The Rescue
Publisher: Dungeon Masters Guild
by Nick H. [Verified Purchaser]
Date Added: 12/19/2018 01:06:36

Overall, I feel like this is a decent adventure. It has some issues with pacing and details, but those can be dealt with. They shouldn't have to be, especially for a 2-hour T1 adventure, but it is what it is.

The basic plot is fine. A wife asks you to find her missing husband who went out to scout out an Orc encampment. Pretty straightforward. A priest and scout are coming with you, at her insistance. No explanation for why she insists though.

A lot of the second part hinges on the timing of the Orc patrol, yet no length of time is goven for how long the patrol takes. The only general idea is given if the characters engage the patrol in combat, in which case the other patrol is less than a minute away.

And there is no gudance on how to play the Orc leaders. There's a whole paragraph about how to RP the questgiver, but nothing about these two. Will they stay and fight a dragon? Will they flee? Who knows?

I'm just looking for a bit more direction in a module so I can pick it up, read it, and run it. This is especially the case for 2-hour ones.



Rating:
[3 of 5 Stars!]
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