What you get here is 17 pages of GM wisdom. Need to prep a session fast? This book contains some infos on how to do that, including plot seeds (what's the goal of the session) and character prototypes for your group to interact with. Most interesting part for more veteran GMs will be the rakugo part, explaining how to use everyday props to increase immersion.
Why only 4/5? Well, I am missing some more complex examples and maybe some fluff.
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