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Expanded Lifestyles $1.99
Average Rating:4.0 / 5
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Expanded Lifestyles
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Expanded Lifestyles
Publisher: Dungeon Masters Guild
by matthew C. [Verified Purchaser]
Date Added: 02/02/2023 04:00:36

I've enjoyed this supplement for a while. I rather like that it adds a little more mechanical use to lifestyles, and gives players something to play with on the side for their background and home history. Prior to this, my players didn't touch on lifestyles very much... Tracking daily expenses is often a chore and I've at this point settled on "monthly costs" just to spare us all the hassle.

I've used it both as a player, and as a DM, and I've seen it used for a couple of varieties of different lifestyles (modest, comfortable, and wealthy so far). I've had fun playing within the limits of my points, and my players have as well! It's provided a bit of structure for folks who used it and has allowed them to feel like they're working "within their means" as many folks had expressed uncertainty on how far they could go building places in their backstory.

Of course, it is worth noting that I tend to play and run roleplay heavy tables. We all greatly enjoy creating elaborate backstories and hometowns for our characters, and from that perspective I truly enjoyed using this supplement!



Rating:
[5 of 5 Stars!]
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Expanded Lifestyles
Publisher: Dungeon Masters Guild
by Bryan H. [Verified Purchaser]
Date Added: 11/19/2018 08:43:02

So I'm the sort of DM that loves additional systems that feel like they belong. Walrock's Fortresses, Minor Skills, or the big Equipment guide from the guild are all great examples of this. I expected an expanded lifestyles to be the same: take an existing system and provide something that slots into position, feeling like a more indepth version of WOTC's content. This is not quite there yet.

Instead, you'll see a variety of perks and drawbacks for living at one of the existing lifestyles presented in D&D. Since you must have a lifestyle expense in the game, this means basically the supplement is giving you free stuff. You can spend downtime trying to make a contact (entirely dependant upon which lifestyle you are currently living), it adds 'prestige' as a social marker (it amounts to a mild random roll), and perk points (except for the two lowest lifestyles, they get no points).

The perk points are spent on rooms, things like cellars or auditoriums. Basically, by living, your domicile becomes nicer. I've seen rulesets similar to this but the fact that players can change their lifestyles weekly (adventurers have so much gold, after all, that changing lifestyles is trivial in all but the earliest levels) means it doesn't feel like it fits. Perhaps if there was more to this aspect, like giving penalties for switching lifestyles.

I recommend the author give another pass over the product. What's here is good, but feels like there's a more cohesive idea in their head than on the page. Take a look at Walrock's Fortresses product and Durnan's Guide to Tavernkeeping from the Adept program. These products maintained a clear vision and every part of the product contributed to that final output. This is a good product, but I don't feel it's a finished product.



Rating:
[3 of 5 Stars!]
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