There are two spells in this product, Bring to Light (7th-level divnation) is for bards and Reshape the Wilds (9th-level transmutation) for druid, according a reddit post the author made. One is balanced for players and the other is not.
Bring to Light is really unbalanced for any creature short of a God.
The spell as it is, allows you to find the answer to literally anything concievable, and is the ultimate divination spell, but is only 7th-level.
I don't think player's should have that kind of power, espescially not just because they leveled up and grabbed it.
The spell is a great spell, just unbalanced, I wrote my own take on the spell and left it in the discussion section of this page.
I intend to keep the original spell and reserve it for a God of knowledge perhaps.
The other spell in this product, Reshape Wilds, is amazing as well, very creative, and doesnt need much balancing. The effect, which allows you to essentially terraform an entire area up to a 500-foot radius sphere, gradually over the course of an hour, would truly make any druid feel at one with nature. It is the epitome of magic any druid should aspire to.
Both spells have a duration of instantaneous, and thus cant be dispelled by dispel magic which can only dispel any effect created by a spell with a duration longer than instataneous.
Very worldshaking indeed.
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