The Horrific Herbarium (and Helpful Herbarium) series is tempting because it is very modestly priced and promises the perspective of a biologist. This conjures the image of detailed backgrounds and life histories. The title itself implies an insidious quality to the herbs and plants within. One might even imagine spawning whole adventures around these rare plants, but I was extremely disapointed by this product and don't feel that it lives up to that image.
The life histories of the plants are quite cursory. The entries are more interested in sounding like a biologist, than in providing information helpful to DMs and players in a gaming or story telling sense.
The magical or extraordinary effects of the plants are for the most part, lackluster. The majority of the plants described are no more than glorified nature themed traps, to be wandered into or avoided. I find very few of the entries to have anything exciting to draw players into a deeper sense of immersion.
I did like a couple of the entries and I will mention them to highlight what is lacking from the rest.
The Noxious Elm is interesting as a resource the player characters could use.
The Lighteater Hawthorn is thematically interesting, if lacking in background or imagery that would bring it to life as part of a world.
The Phosphorrel is by far the best in this installment. It recieves this title for me because it is, briefly, woven into the ecology of its surrounding, and provides a deeper explanation for why the animals in particluar areas would exhibit striking traits. I think players would love the imagery that comes from this entry. The mechanics of the plant are both useful to those who learn its properties, and dangerous to those who do not know them.
The rest of the entries are, to me, merely damage sources, lacking the world integration, or the mythic imagery, that would make this product worthwhile to me.
An example of a product that fullfils my desires much more is "Into the Weird and Wyld." Though that book is much larger, the magical herb section is comparable in size to the Horrific Herbarium and exhibits a remarkable creativity and sense for horror and imagery. The details are focused on either interesting game play, or imagery to tantalize the imagination. These qualities are what I find lacking in the Horrific Herbarium.
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