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Some decent CGI-style artwork for a variety of different personalities. Useful to clip to the corner of your character sheet to indicate what your character looks like.
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Some very nice artwork here, but I'd expect no less from Sade at this point.
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High-res, full-sized versions of selected art from Call of Cthentacle.
Even now that the game is actually out, this may be a worthwhile buy if one of the included pieces (you can check what's in there on the preview) is something you'd like to hang on a wall. They print out pretty well.
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The character's face is SO well done. I wish her outfit was something even approaching sensible ... she's the next best thing to naked, something that's especially not typical of 1st level fighters who need all the protection they can get.
I'd have been willing to pay considerably more for this art pack if there'd been a selection of outfits or a more reasonable base outfit. As it is, it's nice for art but actually USING the pics requires me to crop to the head-and-shoulders.
There also should be a (watermarked) preview so that customers can buy with confidence. That's more of a marketing issue, though.
I hope WeeWarriors produces more of these -- their skill with facial features is very obvious -- but more fully dressed, or in 2 or 3 different outfits, for maximum versatility.
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I got exactly what I wanted at a remarkably low price-point: a single good piece of superhero artwork suitable for a decent variety of characters (most of them of the She-Hulk mode).
You also get a standup paper miniature, which is a nice touch.
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Just absolutely beautiful and very, very useful. Realistic features and cool outfit -- Sade does it again.
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This is a great piece of art, though it's not quite as good as it looks in the mini picture -- the character's face is subtly wrong in a way I can't describe. The exposed breasts also make this less useful as cover art than I'd like.
Overall though this is a good piece of cyberpunk art.
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Gorgeous, gorgeous artwork, and a good variety of a creature type that's underrepresented in miniatures in general (and vastly so in paper minis).
One of my favorite sets.
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Fates Worse Than Death is an absolutely fascinating concept: a realistic version of a cyberpunk style society without all the things that make cyberpunk silly (like, for one, the flashy loud cyberware). There's also more of an emphasis on the varied nature of human existence; the character class system is unbelievably flexible.
The conscious choice was made to keep the mechanics complex so that players would have a precise idea of what their characters can do. I can respect that, but I'm still likely to use this as a sourcebook with my own homebrew system (or, given the emphasis on character, a LARP).
This edition only provides the information for playing the homeless, not the middle-class or voluntary social outcasts. Still enough for a HUGE variety of characters.
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Really nice artwork, interesting characters. The kind of art that can suggest character concepts just looking at it.
Kind of annoying to have just 3 characters smack in the middle of a page with a ton of wasted white space. I think I might have preferred paying a small amount to have a full page.
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I'm ... a little put off by having to pay money for a quickstart, but then this IS a licensed product and the final price is pretty darn low.
Essentially this is a potential script for the show with character sheets and game stats. There's a BIT more railroading than I'd really like, but then I suppose the alternative (leaving it up to the players to figure out how to solve the problem) wouldn't have the fast-moving Leverage feel. (And I know from experience players are rarely as clever as ... well, any of the characters.)
I'm not 100% sure that Leverage requires its own roleplaying game -- any modern game should be able to handle the concept. d20 Modern, Top Secret, probably even BESM. I'd rather have had a single Cortex System Rulebook and then a Leverage sourcebook for it. But such are the vagaries of licensed IPs.
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I'm not sure I actually had any reason for a selection of "monsterized" turtles, but it's free! Plus the art is great, nice and sharp, and I've always liked Anitangel's drawing style.
At worst I can use them as a wildlife encounter or as local fantastic wildlife to spruce up a battlefield.
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I can't actually imagine what this art is intended to represent, but I like it. I'm also very happy to see stockart of women with curvier proportions.
Just wish she had a normal skintone and clothes so I'd have a direct and immediate use for the piece. Of course, I knew that before I bought it and I bought it anyway 'cause I liked the art.
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The system is as different from Old World of Darkness MET as day is from night.
The LARP mechanics are not far from the tabletop mechanics, and not far from the kinds of mechanics LARPers have been using for a long time. This has many advantages.
First, you don't have to torture the English language to make a roll. No more "I, uh, am Brawny and I hit you." Just draw a card.
Second, there's no more Rock-Paper-Scissors. Removing Rock-Paper-Scissors from ANYTHING improves it -- RPS isn't truly random and I, at least, feel ridiculous using it.
Third, the mathematical errors in the original are fixed -- you no longer have to be able to overbid for your actual number of traits to be important. You're actually guaranteed to be good at what you're good at.
This edition of MET is also more stand-alone than the previous. You could play a game with just this book, and I'm glad not to have to buy the rules over and over for every creature type I want to play with.
All in all -- vehemently recommended both as an improvement over its predecessor and as a good general system for modern "crunchy" LARPs.
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This game shows a lot of promise, but it needs to be, um, finished before being released.
A couple of the cards still say "This card needs better flavor text or none at all." At least one very important rule is in the form of a parenthetical question, as if it hasn't been tested. There is very little illustration on most of the cards.
But like I said there's promise here. With a couple of educated guesses I found myself with a pretty good variable-trick card game here. I'd love to see a cleaned-up version released -- even though it'd no longer be free!
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