Check out Michal's full review HERE
Tying it all together, how accessible is the game to players? I would say reasonably so. Liminal’s structure helps the players build their crew and the GM to create a case they’ll work on. The game’s mechanics are on the simpler and lighter side, so creating your character is easy enough.
The flipside to this is that there’s not as much variety among the player characters as in some other games. Unlike with Chronicles of Darkness, you can create magicians, vampires, werewolves, faeries or mortals with the basic book and play them in the same group. But their powers will be ultimately represented by the same traits, rather than the different power sets of Chronicles.
One major upside here is that it’s much easier to play “clued-in mortals” as the game terms them, in Liminal than in the Chronicles of Darkness. The only Chronicles game to really give mortal humans agency is Hunter: the Vigil. Here you can play them alongside supernatural beings and magicians.
All in all, if someone wants to play an urban fantasy game about characters who exist on the boundary between worlds, solve mysteries and play politics among centuries-old organizations and groups, Liminal looks like a fine choice that won’t bog down an unexperienced group, or one that prefers story to mechanics, in details.