Disclaimer: I am not an AL admin/DM/player. The opinions here are for personal games, which have a lot more leeway than AL games.
The adventure has players doing work for a starving fortress of evil humanoids. They're lawful evil, for the most part, and have a rigid and structured city that seems like it would be fun to explore.
Something interesting is the authors went out of their way to create branching paths to take them from their quest giver to their final objective and back. This is appreciated because many of these AL modules are very very linear, and if players come up with alternatives to solving them, it can be a surprise for DMs.
From a difficulty standpoint, everything seems to fall in line with other AL modules. Now I haven't played the rest of the modules in the series, and so I can't comment on how well this one connects to the others, but on it's own the adventure stands quite tall.
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