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Crypt of the Shadow Lord - a solitaire dungeon crawl adventure $3.99
Average Rating:3.4 / 5
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Crypt of the Shadow Lord - a solitaire dungeon crawl adventure
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Crypt of the Shadow Lord - a solitaire dungeon crawl adventure
Publisher: DPC-RPG
by Jeff R. [Verified Purchaser]
Date Added: 09/01/2020 13:48:24

Really enjoyed all the different ways to die. It's very tough but I liked the writeups for the different deaths, it brought me back to all those choose your own adventure books from my youth. Full Disclosure, I am also very used to old D&D games where my characters were always one hit away from death. The tension that adds is something lacking in modern games, and really goes well with the horror feeling the writing is aiming for. It has good atmosphere.

Also although perfectly good solo, it was great fun when I played this with my GF. reading it out loud is a different experience to playing it just solo and I do recommend giving that a go.



Rating:
[4 of 5 Stars!]
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Crypt of the Shadow Lord - a solitaire dungeon crawl adventure
Publisher: DPC-RPG
by CURTIS C. [Verified Purchaser]
Date Added: 05/12/2020 00:03:27

Two stars for the thought going into this solo dungeon, and the pickups here and there were interesting enough. But for a single cleric, with a Basic rule set, is not going to survive after repeated attempts if you play it straight and don't fudge the rolls against you. See my discussion block for specifics, but a little too brutal for a solo character playthrough.



Rating:
[2 of 5 Stars!]
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Crypt of the Shadow Lord - a solitaire dungeon crawl adventure
Publisher: DPC-RPG
by A customer [Verified Purchaser]
Date Added: 12/02/2018 09:33:42

Solo adventure for a level one cleric. A dungeon to explore; items to be collected to enable a final confrontation with the Shadow Lord; many undead opponents.

Strengths: some excellent riddles and puzzles; reasonable variety of challenges and opponents; sensible option to allow one "Divine Saving Grace", that is a reroll in a deadly situation.

Weaknesses/Cautions: some combats will prove extremely difficult for a level one cleric; will need luck with the dice, for example one essential item is only present two thirds of the time; some choices of direction are not meaningful as you are soon funnelled along the same path; treasure is somewhat mundane; there is essentially one true path, which limits replay value.

In play, a ranger joined the cleric, making combats more manageable: both had good ability scores. The quest was achieved.

Potentially good after some adjustments.



Rating:
[3 of 5 Stars!]
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