Solo adventure for a level one cleric. A dungeon to explore; items to be collected to enable a final confrontation with the Shadow Lord; many undead opponents.
Strengths: some excellent riddles and puzzles; reasonable variety of challenges and opponents; sensible option to allow one "Divine Saving Grace", that is a reroll in a deadly situation.
Weaknesses/Cautions: some combats will prove extremely difficult for a level one cleric; will need luck with the dice, for example one essential item is only present two thirds of the time; some choices of direction are not meaningful as you are soon funnelled along the same path; treasure is somewhat mundane; there is essentially one true path, which limits replay value.
In play, a ranger joined the cleric, making combats more manageable: both had good ability scores. The quest was achieved.
Potentially good after some adjustments.
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