DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Other comments left by this customer:
You must be logged in to rate this
pixel_trans.gif
DDAL05-11 Forgotten Traditions (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 04/14/2017 20:31:15

If I had reviewed this before I probably would have gave it 4/5. I liked it, it had a lot of nice traps in it. There was a big, difficult battle at the end. So far so good: 4/5. Going back now and re-reading it after finishing the entire season I had missed several plot points in the story arc the first time around. What I initially thought was simple background info on giants turns out to have been MAJOR clues to what comes later. This was a lot better done I had first realized. So as a stand-alone: 4/5, as part of the 5 part Season 5 Tier 2 story arc: 5/5.



Rating:
[5 of 5 Stars!]
DDAL05-11 Forgotten Traditions (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-05 A Dish Best Served Cold (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 04/14/2017 20:23:54

The only real knock against this is that it is only 2h. Excellent plot, trying to prevent war against the Frost Giants. Again, as in DDAL 5-04 time management is actually still a thing. The random side-quest in Darkwater Run added a bit of fun (at least the Ettins did, I didn't try the others). The combat-less ending was rather sudden. I think there was potential to make this 4h and maybe alter or extend the ending.



Rating:
[5 of 5 Stars!]
DDAL05-05 A Dish Best Served Cold (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-04 In Dire Need (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 04/14/2017 20:13:32

I wanted to give this 5 stars, but I can't. The plot (Part 1) was good, Part 2 was damn near perfect, but then it started to unravel a bit in Parts 3 and 4. Only having X # of hours to get to the camp, and time actually matters as to how many Dwarves are still alive when you get there-I love it, brilliant work here. The "open ended" nature of the siege literally was "We're here, now what?", so 5/5 and 3/5 works out to only 4/5.



Rating:
[4 of 5 Stars!]
DDAL05-04 In Dire Need (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-16 Parnast Under Siege (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 04/14/2017 13:17:22

One: Amazing story and good finale to the Bad Fruul storyline. Two: whoever decided to go 3 table mini-epic was a genius.

Now usually in D&D you have RP, you have trappy/skill contest stuff, and you have some combat. There are almost always one at a time. Weaving together all 3 in one here was wonderful. Did task A well? Did task B well? Did task C well? Suceeded in previous adventures? Good, not enjoy auto-killing waves 1, 2, & 3, and half of wave 4 which you now have a massive ally for. Even with all but 2 enemies being slaughtered beforehand, the last 2 (Bad Fruul and mount) still but up a hell of a fight! We had 27 people + 3 DMs (including a few n00bs) and everyone loved it.

I may even consider re-running DDAL 5-2, 5-3, 5-10, 5-12 & 5-16 again to replay this amazing story arc.



Rating:
[5 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-12 Bad Business in Parnast (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 04/14/2017 13:05:51

I didn't realize how plot heavy Tier 1 was until I'm now going back to review it. But this Bad Fruul storyline was so well done it was engrossing. DDAL 5-2/3, 10, 12, & 16 are all amazing expeditions (yes I realize there are 2 more, but they're both terrible). The Romeo and Juliet storyline here was surprisingly well done, and the thing ending in a massive fight at the Cabin in the woods. So well done all around!



Rating:
[5 of 5 Stars!]
DDAL05-12 Bad Business in Parnast (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-10 Giant Diplomacy (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 04/14/2017 12:59:42

This was amazing. Great RP moments (Doth thou even hoist bro?). So fun. Also, the thing acutally made sense in the grand scheme of the Bad Fruul storyline.



Rating:
[5 of 5 Stars!]
DDAL05-10 Giant Diplomacy (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-03 Uninvited Guests (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 04/14/2017 12:42:11

A clear sequel to DDAL5-02, but yet destinct and good enough to stand on its own. Introduces many main characters in Parnast, and establishes the basic plot of the season (at least for T1). The forest side trip was certainly a nice side-trip for the group, and the chaos at the end was well executed. Good job.



Rating:
[5 of 5 Stars!]
DDAL05-03 Uninvited Guests (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 04/14/2017 12:38:19

Good start to the season, a fun little escort mission. Looking forward to how this all plays out.



Rating:
[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-19 Eye of Xxiphu (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 04/14/2017 12:33:57

Ok, I'll admit the ending was amazing. The start, however was a bit slow going (especially after DDAL5-18, which we ran before breaking for lunch) and I want to say didn't accomplish anything-except it did: the Monk failed a Con save and got Mummy Rot! I can honestly say, no one excepted a giant mech robot (er, "golem") battle-so props on that. Part 1 of the final battle was relentless with wave after wave of enemies, once they seems to get that under control, then bang-Plot Hammer upside the head and the Eye is gone! Part 2 was an interesting idea with the chase, but the group was in mid-combat mode and all the other enemies just left, so they weren't very delayed heading into the chase. Part 3 was where the awesome happend for us, with the dragon mounted chase, and a T4 Sorcerer who really really was dying to try out his new Meteor Swarm spell and very happy to be outside of all the water so he could enjoy his new toy. Reading the module, it looks like Part 4 of that fight could have turned nasty if they let dude get back to his castle, but again-Meteor Swarm kind of avoided that, as he never got back to his castle.

On a side note: this is the first AL legal Meteor Swarm for us, the previous Meteor Swarm(s) were both the same week- Sunday night in a 1st Ed campaign I hit the group with it, and then that Wednesday the DND Next Playtest Dead in Thay has a Lich (I switched out spells) guarding the Doom Gate which hit 4 tables worth of PCs with it, killing 23/28 targets. Our sorcerer was very happy to have reached the apex of destruction with this spell, and it was a fitting end to the first T4 game.



Rating:
[4 of 5 Stars!]
DDAL05-19 Eye of Xxiphu (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-18 The Mysterious Isle (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 04/14/2017 12:16:06

Several things I liked, the combat was a challenge for the group, but nothing they couldn't handle either. They lucked out and bypassed the "get to the island" fights by rolling all "ally" encounters. Having all the combat underwater isn't as big of a challenge to a T4 group as I suspect the author intended, and while "throws some large HP giants at things" is a decent stragety normally, it is somewhat solved by any party that happens to have a Horn of Valhalla handy (or 2) to call for reinforcements.



Rating:
[4 of 5 Stars!]
DDAL05-18 The Mysterious Isle (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-01 Treasure of the Broken Hoard (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 04/12/2017 08:30:11

This one was kind of hit or miss for me. I like the backstory with searching for the fallen Dragon Cult treasure and all, but these missions aren't as well written as in past seasons. Mini goblin swarm was forgettable. The "secret word" puzzle guessing was a waste of time. The pit traps with rats actually came off really well-so that was a highlight. Fire room was a bit of a mess. The shrine at least served well to set up the plot for the season. So out of all of that, only part 5 was great, part 3 was decent too, but the rest just didn't work.



Rating:
[3 of 5 Stars!]
DDAL05-01 Treasure of the Broken Hoard (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-15 Reclamation (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 04/12/2017 08:14:37

ID fights can go 1 of 2 ways, either a quick nothing fight, or borderline TPK-there is really no in between with an enemy like this. Beyond that there wasn't much (the naga fight maybe if they hit DP?). The puzzle was kind of fun, and a nice break (especially after playing combat heavy 5-14 early that night). This one was good, but the other 3 T3 were better.



Rating:
[4 of 5 Stars!]
DDAL05-15 Reclamation (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-14 Reeducation (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 04/12/2017 08:07:35

This hits hard and hits often. Ok, not the giants, my group ate them from breakfast, but the banshee followed by a group of wraiths did some serious harm to people. I thought I might accidentally TPK my (former) group and not have anyone left for 5-15, and the later 5-18/19. Also Vampires, played correctly, are one of the most difficult enemies to fight against (Oh, you damaged me slightly, let's go Misty form for a bit and regenerate back to full and drop back when I feel like biting someone and legendary action attack them too, then misty away again before they get a turn)



Rating:
[4 of 5 Stars!]
DDAL05-14 Reeducation (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-09 Durlag's Tomb (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 04/12/2017 08:00:38

Normally my group does better with combat than with RP or puzzles, so I had some reservations as to how well this one was going to go. I was pleasently surprised how well it went. Fun in the beer room (the Sorcerer almost TPKed the group with lightning), set the stage for the rest of the tower's challenges to be taken seriously. Lava was easy for some (Monk can walk walls and Warlock has flying broom) and difficult for others (Sorcerer forgot about Hizagkuur and tried Misty Step). 2 Rogues in a room of treasure they know they aren't supposed to take lead to some rare RP moments (I was a member of this party for HoDQ and RoT, so I know how little we RP). For the Tablet, I was able to insert a quote from Dan Parkinson's Dwarven Nations Trilogy on the Dwarven view of the creation of the various races by the gods (spoiler: Dwarves are the apex of creation and favoured of Reorx). The final fight definately hit hard but the group, despite not being great at RP or puzzles, is really good at combat, so they hit back harder. All in all the 8h 5-08/5-09 pair was a well spent afternoon.



Rating:
[5 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
DDAL05-08 Durlag's Tower (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 04/12/2017 07:44:48

Dwarves have always been my favourite race in D&D, so to see Durlag Trollkiller's Hizagkuur Tower was a treat. An seemingly immenetrable fortress-a Thorbardin like any Dwarf would build. Some Dwarf Assassins to boot, and the chance to murder an elf. If I was playing my Cleric instead of DMing this he would have thought he had died and gone to Reorx's Forge. As for the actual expedition, it was itself very well done, a few puzzles, a few nasty fights (the invisibles would have been more difficult had the party monk-thief not had a Robe of Eyes to see invisibles-but even then he successfully bluffed them into thinking he couldn't see them so he could sneak attack them with surprise). Final fight was both weird and fun, the Storm sorcerer was a big fan of the magic item.



Rating:
[5 of 5 Stars!]
DDAL05-08 Durlag's Tower (5e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Displaying 46 to 60 (of 74 reviews) Result Pages: [<< Prev]   1  2  3  4  5  [Next >>] 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates