while the idea of the adventure is pretty good and i like how the puzzles work. while that is said there is a lot of information missing that the GM would come up with himself. like the room with the painting and a trap. no map to the room and no discription of the actual dimensions. is it closed and what was the purpose of the room. it only hurts if you look them in the eye. there is no soultion to dispel the room itself. also the room has 2 triggers but 3 outcomes. i solve it by rolling a d6 but no description to how it works.
also missing a statblock from one of the adventures so i don know who or what he does. bear in mind gm's can make something up BUT when you pay for a module there is some expectations to the module.
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