About as good as you're gonna get if you wanna play an ooze. However some mechanical advantages concern me:
Damage resistance to acid and all slashing, piercing, and bludgeoning weapons (it doesn't state non-magical, so I have to presume this applies to ALL weapons). Additionally, they're resistant to another type of damage (determined by subrace ) and immune to psychic. Each subrace is also vulnerable to a very common damage type but I don't think this is enough to balance out the resistance.
You also have a corrosive body, making it hard for anyone to hit you. You're an ooze, which grants you no need to sleep, eat and you basically trance like an elf. You have blindsight to 15 feet, so I guess that's a good balancing point (anything beyond 60, you have disadvantage on perception rolls). Those are all the commont raits, you get additional benefits from your subrace!
The feats are about as balanced as the race is. Which is to say, not overly.
So while someone might have fun at your table with this, I suggest the DM allowing it should read the whole book through. It's well made and well thought out, but mechanical design means the character will require a close eye. It's not as overpowered as the Yuan-Ti from Volo's, but it's about as tricky.
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