I was kind of expecting there'll be interesting encounters for the sequel, but reading through it, it was a sloughfest of hack and slash from start to finish. In Part 1 of the module, there's at least some bits of roleplaying, but the sequel, you'll be fighting the mongoliants, alot. It wasn't a fun experience reading through all of that. Then, after passing the mongoliant's stadium and going over the other end of the city, was rather lack luster. Most of the ruin buildings are a wasted opputunity for encounters and exploration. They are huge towering domestic apartment buildings with many floors, but you only get one floor encounter, per building. The hospital is also very lacking, with it being a towering building, but you only explore the lobby area. Most of the origins for the buildings are for the GMs to know, so the players don't get much information out of it (unlike how New World Order and The Last God module are, you'll get quite a lot of info about the ancients and what happened in the Center), aside from fighting ridiculous amounts of enemies like dealing 30x Crawlers at the Cargo Barge, 100x Bats at the Ruined Power Station.
I do like the apartment encounter where the players would find Mona, the abandoned pleasure android, it was interesting compared to many of the hack and slash encounters for the sequel. But it was short-lived and not fully expanded into. But i really do not like the finale section where the players attempt to visit the Institute, only for the GM to be greeted with "The truth of the Institute is for you to make up". I was generally more invested to wanting to know why has the institute set up within the dome city and going so far to having the military sent in their war robots to protect it, where dozens or hundreds of protestors and rioters were killed outside of the compound. Imagine my dissapointment when i read the "ending".
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