I don't think this class has a single original paragraph to it. Play a technomancer with the powered armor proficiency, and you practically have the same character. In Pathfinder terminology, the mechromancer would be a technomancer archetype with magic hacks swapped for a mech suit and upgrades. But 16 out of the 23 upgrades are actually magic hacks, copypasted from the Starfinder core book. And remaining are either built-in weapons or upgrades no different from what you can find in the core book, Chapter Equipment. With the exception of the suit size increase and maybe the charged tentacles upgrade you can in fact do better, as the core book has more and better fleshed out options.
(P.S. I checked: if you use an Ironclad Bulwark armor from Starfinder Armory, you can have tentacles installed too, or at least a pretty close equivalent melee weapon.)
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