Wow. Just...Wow. My group enjoyed this, and engaged in the story so much, to the point the "one shot" aspect and the 3-5 hour playtime estimate got blown totally out of the water. We ended up in the 16-20 hour range over several weekly sessions. They experienced fear, concern over NPCs, absolute terror, and delight in the unknown ahead. I have never seen, in four years of playing together, such an emotional reaction from my players.
As others have said, prepping ahead for the mirror room is critical. I interviewed each player individually and asked general questions about their past and the major choice events in their lives. Only one player ended up in that area, but just the story around what happened to him, and why, had the whole group enthralled.
I gave my players the option, before they knew a thing about the adventure, if they wanted this to be a stand-alone one-shot, or work it into the longer campaign we have been running with permanent rewards and consequences. After much debate, they unanimously chose to make it permanent. I think this really helped with the sense of suspense and fear for the character safety. These were not throw-away characters and what happened to them could significantly change the direction of the larger campaign. While I'm a tiny bit disappointed they all came away without permanent metal issues, the rewards they reaped will add to the flavor, commitment, and story of their individual characters.
Great job developing this! And thanks for the hours of fun!
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