I found the adventure really well organized and easy to run with very little preparation. With the detailed scripts for each encounter, you can pretty much just grab it and go which is refreshing considering how much prep is necessary to run most of the official D&D adventures. This could fit really well with Ghosts of Saltmarsh as a meta plot and conclusion to that anthology that binds it together, or a nice change of pace from the city after running Waterdeep: Dragon Heist. Thank you!
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