This was an interesting module which is requires flexibility and initiative for the players and DM.
There are some great moments and opportunities but I found that there were some inherent flaws in the module.
Spoilers:
To raise enough currency to win the auction, PCs will have to engage in immoral acts (selling their souls or the souls of others) or condemning hopeless innocents to pyramid schemes - which don't make it apparent to the players what the size of the profit will be. My players did the stock market option (we were time limited) and couldn't raise nearly enough even with their successes. Without selling souls or getting very lucky and performing acts a number of characters would find distateful, it was too challenging to have enough currency to buy the widget legitimately.
Eventually they ambushed the buyer (who I had to create as a suitable opponent on the fly) and left.
I felt there could have been a lot more guidance on options for the raising of currency as well as other options for attaining the magic widget.
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