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Best Left Buried: Cryptdigger's Guide To Survival $22.88 $12.54
Average Rating:4.8 / 5
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Best Left Buried: Cryptdigger\'s Guide To Survival
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Best Left Buried: Cryptdigger's Guide To Survival
Publisher: SoulMuppet Publishing
by Hans P. [Verified Purchaser]
Date Added: 04/28/2020 06:50:19

This is my new favorite RPG. I only recently learned about OSR from a friend's friend, and joined a party in BLB. Instantly enjoyed it. SImplified rules and a more open world approach lets you concentrate mopre on creating an adventure. I will be supporting Soul Muppet on ntheir other products too.



Rating:
[5 of 5 Stars!]
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Best Left Buried: Cryptdigger's Guide To Survival
Publisher: SoulMuppet Publishing
by Dominic C. [Verified Purchaser]
Date Added: 07/02/2019 17:57:19
A great rules-light game for creative characters and terrifying monsters.

I picked this up during a time when 5th edition just wasn't cutting it for me, and I found myself less and less interested in RPGs as a whole as the numbers and class features piled on, the party becoming effectively superheroes as every fight became a battle of how many dice worth of damage you could roll in a single turn.

I found OSR through questing beast, and one of the first games that appeared was Best Left Buried. A day long adventure and a short one-shot later, here we are.

The game is great. It allows players much more freedom in who they want to be without drowning them in character options. And yet, character creation itself is a doddle, I was able to get someone TOTALLY knew to RPGs to create 3 distinct characters within the space of maybe 10 minutes. Furthermore, the areas I usually find boring in RPGs are greatly streamlined; combat is no longer a slog of who can roll the best dice, and is now quick, hard and brutal, having the knock on effect of forcing the players to think and strategise before the fight even starts, not just when it turns ugly. It's just a really intuitive system and I can't get over how quickly players can get to grips with the system.

The game seems to encourage talking in general, many of the adventures made for this have little monsters at all. This is not a bad thing, it means that tension builds, and when combat does come the players are usually terrified, aided by the bonkers monster designs. In my case, players spent more time talking to each other in camps and conversing with the NPCs, as all confidence they had in their indestructibility was gone. Some of the more soft-design elements are also really neat, the idea of not naming your monsters and instead simply describing them for your players to name is really novel, and is a great way to get them really invested in the world.

On the side of the Doomsayer, the game is great at explaining how it is designed to work, and things like monster design are much more freeform, letting you focus on how grim the monster is over how balanced it is. I love this - I can create interesting monsters in minutes without needing to worry about it's potential balance issues too much. Even if they are strong - the nature of the game means players are likely to run either way, and a straight fight is almost never the result of a well built session.

Honestly, I'm trying to find things to criticise. While some people I've talked with think that the "playing the game" section should come before the character creation, I disagree - the way this is laid out let's people new to it create their character first, and then learn to actually play afterward. I've found a fair few spelling errors, but nothing that really obscures intent, so it's excusable. I think the game could do more to cover longer-length adventures and campaigns, at the moment it seems a little geared more toward 1-3 session long adventures. This isn't a bad thing, but I think some expansions could cover long-resting in more detail, as well as more in the way of how to handle an adventuring company, as that seems to be the best way to run this game, where the corpses pile up often.

Overall, the game is just fun to play, and really encourages the elements of RPGs I love the most, whilst simplifying the elements that can either make my planning tedious or the session itself drawn out.



Rating:
[5 of 5 Stars!]
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Best Left Buried: Cryptdigger's Guide To Survival
Publisher: SoulMuppet Publishing
by Nick H. [Verified Purchaser]
Date Added: 06/04/2019 09:58:17

Many games today like to use the words "grim", "dark", "edgey" and "horror" to lure in gullible dice-ers to part with their hard earned gold, only to pass off a half-arsed reskin of the usual dragons-&-stuff-wot-u-can-wack-in-a-dungeon. Zzzzzz.

So it's with a sort of morbid joy that I can honestly say that discovering Best Left Buried has been the answer to my cries of despair. Here is a game that has clearly taken a look at all that is tired, cliched and homogenised in modern (or even retro) RPG's, hacked off the flab with a blunt axe, glued it back on in a new way, and shoved its' still bleeding body into the dankest of crypts to see what survives.

Here you'll find characters with actual character, stats that add filmic dimension, a world that warps the tropes with smile-inducing surprises, and an intrinsic infusion of everything with a real and palpable sense of the excitement of dread blended with the stoic determination of real adventurers...all sprayed with lumpy dollops of horror in both edgey and schlocky varieties.

The word that sprung to mind the most (to me) as we read, created with and then played Best Left Buried was DYNAMIC. There's a fresh edge to this game that I have sought long and hard. Boring it never is...which is more than can be said of many.

It's not perfect, but I find perfect boring...this had us all engaged on every level as we worked WITH those little flaws and rough edges and get truly stuck in; emotionally, mechanically and physically. Bums edged onto the corners of seats, hands gesticulated wildly and expressions of anticipation and repulsion were met with roars of victory or doomed despair. This is RPG'ing as it should be: brutal fun with alluringly dark tones, a creeping sense of real dread with moments of heart-racing kinetic action.

The 70 odd page players' rulebook is tidily laid out, clearly and concisely written and peppered with a sort of charmingly naive art style of scratchy pen and ink that really suits the tone.

Awesome from cover to cover. Highly recommended to anyone bored of false RPG promises and fantasy horror with all the terror and grit of a service station cheese sandwich.

You want something fresh in fantasy RPG's? You want ACTUAL horror and gritty doom? This is the real deal!



Rating:
[5 of 5 Stars!]
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Best Left Buried: Cryptdigger's Guide To Survival
Publisher: SoulMuppet Publishing
by Thomas R. [Verified Purchaser]
Date Added: 02/09/2019 10:49:46

So far, I love it. Its simple like Pbta, but holds the Fantasy Horror line really well without relying on a complex mechanical penalty system to show fear. Instead it instills fear. The deadly combat due to the low vigour system and the insidious grip economy snowball from the first encounter til pc's are broken by the crypt. Some flame out early Heros ... pffft. Others , the real Crypt delvers who understand it isn't about being a hero but about either the loot, the challenge, or the duty they break slow and they more than anyone break hardest.

It has in my opinion, four defining features that make it a stand out game. The first is (typos aside) the writing throughout sets a tone that inspires creativity both for players and gm's. Without that... games fall flat. The second is mechanics that reflect the tone from the grip economy to the moves to combat everything enforces the tone. Next, the monster creation and lack of naming them is a stroke of genius. With just a couple pages any number of horrors can be made and yet none of them will fall flat on invoking horror at least mechanically. The lack of naming means no matter what players are forced to name their enemies and the names they give will always have more power to evoke emotion than any monster list. Lastly, the character generation process hits the three E's , its easy, its equitable for new players and veterns ( can't really min max in a way that breaks the game) , and it is economical for time. No multi hour sessions of just building up a characters stats referenceing several dozen chapters throughout several books. A few times through the character creation process and it can be done in less than five minutes... with four of those minutes spent thinking up a name.

thats my thoughts at least.



Rating:
[5 of 5 Stars!]
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Best Left Buried: Cryptdigger's Guide To Survival
Publisher: SoulMuppet Publishing
by pat e. [Verified Purchaser]
Date Added: 01/21/2019 12:02:53

This is a well written, horror-fantasy system that just nails the feeling of characters being worn down as they ransack dungeons and fight against monstrosities.

I also love the concept of nameless, bespoke monsters isntead of fighting orcs time after time.



Rating:
[5 of 5 Stars!]
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