A solid 45 pages of adventure, which is honestly incredibly thick. The amount of content here is above and beyond most of the adventures you'll find on the guild, and it ends in a way that's exciting and fun. A solid pace keeps everything interesting and a colorful cast of characters (both allies and foes) will remain memorable for your table long after they've completed the adventure.
If you're running this along side Dragon Heist, do know that it will have lasting consequences at your table even if your villain isn't Xanathar. Also two magic items (Disco Ball and "Wizardry For Dummies") are both so jokey, it was a detractor for me. But the adventure is great and I doubt there's anyone out there who would be stopped by two silly items.
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