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Heart Hunt
Publisher: Dungeon Masters Guild
by Ross Z. [Verified Purchaser]
Date Added: 07/01/2021 11:43:03

This is a good adventure! Some spoilers. The strongest aspects are the timed progression of events over the night (with corresponding system to track time) and the mystery with clues set up along Oak Street. The weakest aspect is the 13-year gap (Baphomet is not patient) between the old murders and those the adventurers will be dealing with, though this is easily changed. I'd want the gap to be long enough for the newsman to get cold feet, but not so long as to reasonably expect that clues will have been removed. I think somewhere on the order of 1-3 months would be about right or 13 weeks if you're especially fond of that number.



Rating:
[5 of 5 Stars!]
Heart Hunt
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CCC-KUMORI-02-01 Vacant
Publisher: Dungeon Masters Guild
by Ross Z. [Verified Purchaser]
Date Added: 06/28/2021 18:08:09

A mixture of strong and weak aspects. I come out with more questions than answers. You should definitely kill at least one PC. Some spoilers.

Strengths: -Bringing out the horror of a normally innocuous object, holes/voids -A neat setup with interesting possibilities -Nice artwork that ties in directly, in particular the artwork of the cat is great

Weaknesses: -As written, I don't see any reason why the NPCs are stuck in the thorp, aside from not being PCs. PCs can walk away without issue, even if they have been reborn. Technically they could crawl away, they only need to beat something moving 5 feet per round as written "narrate the sinkhole’s encroachment, getting 5 feet closer every round or an appropriate amount of time". I assume this entire scenario is a metaphor for depression. However, those affected by the curse are not depressed, they are not immobilized, and there is nothing keeping them from walking away. Maybe if holes were everywhere and all of the inhabitants were stunned... Though that would probably doom the party as well. -Bonus objective A doesn’t seem to get much support from anything the PCs would know. Rescuing Hoola may be a goal depending on the hook, but I don't see a compelling in-story reason to attempt to rescue other villagers. Bear in mind in Scene C2 the PCs watch some villagers become aggressive monsters. This is designed for PCs with APL 1 so they aren't going to magically detect a curse, no one outside the thorp seems to know about the thorp so those outside won't ask for those inside to be rescued (aside from Hoola), and those within the thorp don't know about the curse so won't ask to be rescued. How are PCs meant to distinguish between a curse that transforms people into monsters and a village of monsters? Water going straight down the drain without swirling to these people are cursed to turn into monsters is a big leap in logic. The best-case scenario in my mind would be going in to rescue Hoola, noting that he behaves just as the other NPCs and generalizing. -There don't seem to be any stakes. Death is inconsequential and the worst-case scenario seems to be losing time between sessions, which means nothing for AL.

Questions: -Why doesn't Ayel plug his ears with cotton or wrap his head with cloth? His problem seems very easy to solve, but he has instead opted to work his arms to the point of pain and exhaustion. -Why is Hoola's "neurological paralysis" not cured? Characters who are reborn "awake with full health, free of conditions". This may be semantics, but it seems that poor Hoola suffers from a neurological condition that should be removed by this 'curse'. -Are these folks werevoids?



Rating:
[3 of 5 Stars!]
CCC-KUMORI-02-01 Vacant
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Creator Reply:
Thank you so much for your review! I can answer these questions. -Some characters I've DM'd for have asked Ayel that same question. Ayel thinks that's a great idea and asks for the characters' help. He'll gladly move his hands away from his ears so the characters can see what they are doing. -Hoola was born with neurological paralysis; there is no cure and it is not a condition as listed in the Player's Handbook. -Werevoid? I haven't thought of that. But you're the DM, if that's how you'd like to present it, sure. You don't list "what is keeping them trapped" and "what are the stakes for the PCs to help" in your questions section but they do seem like you are wondering about them. Would you like me to answer those too?
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