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This module pulls off an actual moral conundrum, and whenever you make players think, and feel conflicted, you have writen something nice.
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Enjoyable module, only held back by the Season 8 lack of impetus and plot reason to be moving forward.
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While the plot was weak at best the final fight is pretty cool if you actually use underwater rules and do more with the material at hand than the author did.
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The finale to the trilogy which had all of the potential in the world to be good, but instead was decent. Slightly better writing may have made the final reveal actually impactful or interesting.
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Unlike part 1 this one has some direction and is an actual module. That said could have used more trolls. Puzzles and content were decent though.
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The idea? 5/5. The presentation 2/5. The actual D&D module 1/5. Once you finish this trilogy you relize a rewrite, better guidance, and the metaplot explained this would have been great. Instead it gets 2 stars, because 1 isn't fair, since the idea is at least good.
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Another decent module. One of the bonus objectives is probably the most compelling part of the story, but the bonus objectives feel almost taped on to extend the play time.
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A decent conclusion to a meh start to the season. It is okay.
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A treasure hunt, with some intresting elements, but just seems to miss the mark everytime it seems to attempt to be anything more than passable.
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Combat was too easy, and the Tier 4 metaplot was House Hunters - Faerun. Last season had the releasing of the promordial destined to destroy the world, and you were the foolish mortals who stepped in front to save the multiverse. This season you gotta find a guy a house.
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Combat was too easy, again, but better than last time, and slightly more interesting. The Tier 4 metaplot was House Hunters - Faerun. Last season had the releasing of the promordial destined to destroy the world, and you were the foolish mortals who stepped in front to save the multiverse. This season you gotta find a guy a house.
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Combat was too easy, and the Tier 4 metaplot was House Hunters - Faerun. Last season had the releasing of the promordial destined to destroy the world, and you were the foolish mortals who stepped in front to save the multiverse. This season you gotta find a guy a house.
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A decent adventure, except again the lack of challenge in this season's tier 3 adventures bites again. For example in a 2 man boss fight one is CR7. That is like a commoner in Tier 1, or a single goblin being a boss in tier 2. If the adventure wasn't well designed I would have rated lower for that reason again.
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The puzzles are okay, but pale compaired to the previous dungeon. The final boss is quite hard if played well. My players appreciated the challenge.
Spoilers: Liches can see through the Cloud Kill, are immune to it, and he knows you are coming. My players teleported into a Cloudkill he cast near himself that was creeping across the room, and was over the teleportation circle.
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One of the first and only well made trap dungeons. My party really enjoyed it, and it balanced traps vs monsters well. If your party wants more than just hack and slash look here.
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