I was worried that this was going to basically be the same as the old cure _ wounds cantrip from 3e ... which would have really been prone to abuse in 5e (cure 600hp/hour, eliminating the need for a short rest's healing properties).
Instead, you've kept it largely within the scope of 5e. It basically speeds up your short rest by letting you spend those hit dice during combat time... but for less effect that if you actually waited for the short rest. And you can't do it all day long (it runs out when the target is out of healing/resting HD).
I like it!
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