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CCC-UK-2 The Wayward Wives $4.95
Average Rating:4.8 / 5
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CCC-UK-2 The Wayward Wives
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CCC-UK-2 The Wayward Wives
Publisher: Dungeon Masters Guild
by han n. [Verified Purchaser]
Date Added: 02/04/2024 17:29:01

Great module in a very retro-style, focusing on drama and interpersonal conflict. More focus on the social pillar, which can be a pro or con depending on your table. Definitely encourages roleplay and critical thinking, but I would be remiss not to say that some of the content can be a minefield depending on the players. I'd loved to have seen some guidance on how to modify those encounters for different scenarios - having skill checks to prevent a suicide feels a little clunky mechanically and RP-wise.

Other than those issues, really loved running the module! I think it would be better suited to a home game than organized play - it'll let the players really dig into the story and take their time, whereas I had to cut several things to squeeze into a 4-hour slot for an AL event. Players really enjoyed the final encounter, and the story was a blast!

TL;DR Great module for old and new players alike, but mind the content warnings discussed in other reviews!



Rating:
[4 of 5 Stars!]
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CCC-UK-2 The Wayward Wives
Publisher: Dungeon Masters Guild
by Christopher M. [Verified Purchaser]
Date Added: 10/10/2022 11:10:54

This is really a great module. The political aspect(s) of the adventure make for an interesting experience that will differ from one table to the next. I've played it and run it and it was different every time. I consider this one of the best intro-to-DnD adventures available, along with its companion adventures.



Rating:
[5 of 5 Stars!]
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CCC-UK-2 The Wayward Wives
Publisher: Dungeon Masters Guild
by Sean H. [Verified Purchaser]
Date Added: 09/17/2020 20:01:00

This is another high quality offering from the excellent UK series. It is important for potential buyers to understand that there are some potentially triggering themes in this adventure, which starts with a startlingly unpleasant potential suicide/infanticide incident. The gender and sex related conflicts within the village are also a bit of a minefield in this day and age. Our table managed the content fine, but I would be reluctant to run this module with strangers or without a bit of a disclaimer from the outset. Mind you, the result is quite gripping and our table were very invested in the story. There was plenty of scope for role play in this module; a little less combat than my table likes, but still everyone found something to enjoy. Again, loved the retro D&D cover style. This module is great for those who like Fey themes and I feel with some tweaking could also be compatible with a Curse of Strahd campaign. Excellent module - well done.



Rating:
[5 of 5 Stars!]
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CCC-UK-2 The Wayward Wives
Publisher: Dungeon Masters Guild
by Tim S. [Verified Purchaser]
Date Added: 09/23/2019 15:20:23

Both the table and I thoroughly enjoyed this module. They loved the fact that they could roleplay it, and that there were consequences for not being successful. Was easily able to run for the full time even without the group seeing much of the village. Will definitely run again next October for Halloween.



Rating:
[5 of 5 Stars!]
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CCC-UK-2 The Wayward Wives
Publisher: Dungeon Masters Guild
by Brendon W. [Verified Purchaser]
Date Added: 05/20/2019 01:14:48

I really enjoyed running this adventure, there's a lot here to dig into and a lot of opportunities for roleplay depending on what catches a party's interest. There are many different ways to investigate the problem and some big decisions for the adventurers to make with perhaps no "right way" to solve all the problems.

The combat is fun and thematic and the climax scene was a blast to run with a great reward too. I will no doubt run this again in the future.



Rating:
[5 of 5 Stars!]
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CCC-UK-2 The Wayward Wives
Publisher: Dungeon Masters Guild
by Rolf N. [Verified Purchaser]
Date Added: 03/26/2019 08:47:33

Great mod for role play and storytelling, and there's a decent amount of combat available. Great subject matter to get players emotionally invested. Adventurers League DMs may want to keep an eye on the time, as it's very easy to get carried away with the role playing.



Rating:
[5 of 5 Stars!]
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CCC-UK-2 The Wayward Wives
Publisher: Dungeon Masters Guild
by Michael B. [Verified Purchaser]
Date Added: 02/18/2019 10:12:01

This sequel to CCC-UK-1 stands on it's own quite well and presents a village that feels very different and darker than the somewhat idyllic hamlet in the first module. Like the predecessor, this module features a very good mix of social interaction and combat. There's a mystery to solve, and a the characters will likely find themsleves of having to make a choice on which "success" they feel is most important.

As in the earlier module, it was written before AL Season 8 guidlines had been put out for module writing, so this has all the benefits of the earlier format, plus sections/sidebars which detail the changes that an AL DM needs to make to the treasure found (i.e. none, grumblegrumble). So it is a great way for a DM new to Season 8 to jump in. (I know, Season 8 has been going on for a long time now, but I disliked it so much I resisted running any AL games for a long while; I still dislike it but I am getting over it. Note to any AL admins who happen to read this: CHANGE THE GOLD RULES!!!)

AL aside, this adventure is a great addition to any collection, AL-legal or not. It's a great sequel to the first one, but as I mentioned above it does well on its own. Like UK-1, it is great for newbies and players of all ages. The darker tone is a nice contrast to the wonder of UK-1. I hope we see CCC-UK-3 soon!



Rating:
[5 of 5 Stars!]
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CCC-UK-2 The Wayward Wives
Publisher: Dungeon Masters Guild
by Biolife D. [Verified Purchaser]
Date Added: 02/10/2019 21:10:40

This adventure, much like its precursor, is absolutely wonderful - a well thought out story that very believably draws the characters into events set into motion in the recent past.

My players very much enjoyed the freedom they had in investigating the mystery at the heart of the matter and trying to find a solution that benefitted everyone. They were victorious in the end, but it ended up being a somewhat bittersweet victory - which they absolutely loved.

I look forward to the next installments in this series. They can't get here soon enough.



Rating:
[5 of 5 Stars!]
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CCC-UK-2 The Wayward Wives
Publisher: Dungeon Masters Guild
by A customer [Verified Purchaser]
Date Added: 11/26/2018 22:13:19

Wow, this mod. This mod takes the "solve the mystery" premise and just knocks it out of the park.

Similar in style to the more well known Cloaks and Shadows or The Scroll Thief, something strange is going on and you'll need to talk to the inhabitants of a small fishing hamlet to get to the bottom of the mystery.

Unlike the two modules above, there are multiple story hooks to the adventure that you can cater to different characters, which gives the story some surprising twists and turns. Despite a relatively straightforward structure, you can explore the village in any number of ways, and what you learn in one place can change how the story unfolds somewhere else, or who your characters may sympathise with. The choices to be made here are layered, and it's unlikely that any particular group is going to "5-star" the content and finish every possible goal.

As time slowly runs out and the story concludes, the module caps this all off with a unique, evocative finale that will have your players on the edge of their seats.



Rating:
[5 of 5 Stars!]
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CCC-UK-2 The Wayward Wives
Publisher: Dungeon Masters Guild
by S F. [Verified Purchaser]
Date Added: 11/12/2018 01:20:12

I was fortunate to play this module at the UK Games Expo with Will behind the screen. It's an eerie setting with good pacing. The highlight for me was the final fight; no spoilers - all I'll say is a crit from an unlikely source resulted in one of the party's head being mushed!



Rating:
[5 of 5 Stars!]
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CCC-UK-2 The Wayward Wives
Publisher: Dungeon Masters Guild
by Brian C. [Verified Purchaser]
Date Added: 11/02/2018 01:54:15

It’s no secret that I’m a big fan of Will Doyle’s work. His one page dungeon “Temple of the Moon Priests” is pretty much my Platonic Ideal of a D&D adventure. So I was pretty excited when I read his blurb for “The Wayward Wives”: A cursed child? Check. A backwater village on the brink of mass-murder? Check. The whispered return of a dreaded hag? Check and check again. I can say that after having read through the adventure a few times and having now had the chance to actually run it, that it does not disappoint.

The opening page states that it’s a four hour adventure for 1st to 4th level characters. I ran it with two 7th level characters (a human cleric, a dwarven fighter, and the cleric’s reanimated dragon turtle minion) and it worked perfectly well and took just under 4 hours to complete.

The best thing that I can say about the adventure is that there is not a single event, character, encounter, or fight that does not contribute to the overall story: every single element has been well thought out and builds to a satisfying conclusion (in our case, it built towards a moral quandary that will reverberate throughout my character’s life for quite some time to come).

There are a lot of characters, each with their own individual stories, desires, and motivations. On the flip side, this can be a little overwhelming, but I just wrote up a small flow chart that mapped out the various characters’ relationships and it worked out quite nicely.

The adventure itself is a mystery with quite a few intense roleplaying situations thrown in as you navigate through Wayward, meeting its citizens and slowly uncovering the rot at the heart of the village. This is punctuated by a handful of memorable combat situations, memorable due to the circumstances leading to and from the encounters, to the NPCs you’re battling, and to the general atmosphere of mystery and unease spread throughout Wayward itself.

I don’t want to get too much into the plot of the adventure, but my group road into town in order to collect the remains of a cleric that had helped to destroy a coven of hags years before. In the course of the adventure we met the wives, heard their angry cries about their husbands who seem to have given them the cold shoulder in favor of three vivacious sisters working at the new bar in town, and slowly uncovered the influence of the sole surviving hag, which led to one completely crazy boss battle with a surprise that I will not spoil here.

So if you’re looking for a nice little moody mystery with some cool battles thrown in or you’re just looking for a well written adventure that’ll make for a fun time, then The Wayward Wives is definitely for you.



Rating:
[5 of 5 Stars!]
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