On the Sea of Swords is a short maritime adventure aboard the Broken Sabre, a pirate ship crewed by men falsely accused of piracy and forced to flee the life they’ve always known. The current captain, Captain Gage, has heard that the daughter of the woman that branded them has recently been captured. He hopes that by saving her, he can convince the woman to pardon his crew and allow them to lead normal lives again. As a member of Captain Gage’s crew, you can either help him or join the simmering mutiny against him.
Overall, I liked this adventure. It’s basically written in a summary, allowing you to flesh out more of the finer details, including a map, ship, ship roles, and more. There’s also an interesting opportunity for role play with the potential mutiny, though it’s unclear what should happen next if you side with the mutiny/don’t stop it. And there are some good NPCs and world building elements that make me interested in learning and playing more.
However, there are a few problems. For example, there are some inconsistencies in the text such as the name of Duke Belynne’s (who’s actually a duchess) daughter Sazrah/Gardania. There also isn’t a clear idea of what to do if you participate in the mutiny, nor how the mutinous atmosphere will be resolved. I would also have liked a little more information on the different roles of the ship and how PCs could play in those. While there are a lot of cool ideas about what to do on ships, there isn’t always a lot of consistency, so a bit more here would have helped.
Nevertheless, I really liked this adventure. Inconsistencies aside, it was coherent and well thought-out, and it has a lot of potential for future adventures, side quests, and NPCs. I look forward to the companion piece!
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