Don't listen to the hype, this isn't worth your time. It's a railroaded dungeon with high-lethality traps that have no warnings and "lessons" which either don't come up or aren't clearly written. Skerples has been asked about why the encounters fail to communicate lessons and dodged by saying that not ever lesson in his training-wheel railroad dungeon needs to be learned. But if there every lesson doesn't need to be learned why are you playing/running a teaching dungeon instead of a regular dungeon? What Tomb of The Serpent Kings does teach is to play in that particular flavor of False OSR full of "gotcha!" death traps and "deep" but pointless fluff.
Could it be fixed? Yes, but so could N1 and Castle Spulzeer. By the time you're done "fixing" TOTSK you might as well have written a new module
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