Overall, this is a great adventure you and your players will have a lot of fun with.
This adventure is a "fun-house" style adventure with loads of traps, puzzles and riddles as well as six combat encounters (seven if you include the wandering monsters) for your players to deal with. This adventure is set in Faerun, starting in a Waterdeep tavern, leading to a classic, mad mage's dwelling dungeon crawl.
It struck me as odd how the location is presented. It's essentially a dungeon in town, but described as an alley with "sandstone walls, cobblestones of blue sodalite ...with a permanent wall of force preventing ... flying or climbing". Personally, I find this hastily contrived and purely there to inhibit character abilities. I get it, this is a dungeon, located within a town, so some sort of explanation is necessary, but I was unsatisfied with what was presented. This could easily be explained by the alley leading to a structure carved out of a hill or steep embankment in the town. Whether you need to update this is entirely dependent on your players' level of suspension of disbelief.
The adventure background and wrap-up is not very compelling and may end up consuming a significant portion of your game time. I would suggest a canned introdction, in-media-res if you are running this as a one shot.
The presentation of each map key does not include "boxed text," but instead includes "The area has the following features: Dimensions & Terrain...." (repeated 28 times...) followed by often innacurate or missing dimensions and often with information the players would not gain immediately or with rules text. I am fully on board with providing sensory details (what you can see, hear, feel, etc.), which are especially helpful for theater-of-the-mind games, but also useful otherwise. However, it is as if the map was drawn after creating the descriptions, or not consulted, as many do not actually include dimensions, and about half that do don't match the map. I would have preferred a delineation of what the players can discern with a cursory glance, then the rest provided as DM-only information. You can like or dislike boxed text, but having information that includes game rules or details only available with further inspection in the initial description is sloppy at best and may cause grief for the DM, even after reading. In my case, I rewrote all the map keys, with information the players would glean immediately separated from information they would not. For example, while mostly inconsequential, there are several descriptions that include information about what the door or wall is constructed of, like silver plated wood. I know I'm being pedantic here, but that is simply not information a player character would understand on a glance. None of this detracts from the overall excellent adventure, but may cause some misteps by the DM. There are some locked or secret (or both) doors without explanation. While the initial Area Information includes some broad details, none of the undescribed interactive elements have a "default". Futher, only one of several secrets has any information as to why or how it's secret. The rest simply list DCs. While this isn't all that uncommon, I find it much more interesting to include a description as to how or why it's locked, secret, or trapped, how to open it, etc.
The map is fine, but potentially difficult to use with modern VTTs. I can tell from previous comments and reviews, I'm not alone in decrying this presentation of maps. If you are customizing this, note, the map scale is 138.75 pixels per inch, with dimesions of 7704x9288. That's simply not going to line up. You can add a horizontal offset of 105 and a vertical offset of 110, then crop the map offsets to end up with a 54x55 grid map. I would guess this presentation is intended for printing, but who does that any more? An easy to use, no border, or cell-aligned border is what most DMs are going to find easiest to use. Any background coloring, especially when using a pattern, is only going to make it more difficult to use and is nothing the players will ever see. In my case, I pulled it over into dungeondraft and added some walls (the map only has shadows, no actual walls).
Again, you and your players will enjoy this adventure and it comes highly recommended.
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