This is a great adventure all around. It serves as a great intro, for both players and DMs, for Adventurers League or D&D 5e in general. The setting is fun and engaging, and with each task focusing on one of the three pillars of play, it gives a good example of what sorts of things that players or DMs can expect in other D&D adventures. The built in non-lethality of the adventure is a big plus for new players to experience that bad things can happen, but not in a discouraging way.
Even for experienced players, this will be a good time - a fun combat, a nice roleplaying encounter with engaging NPCs, and some really well-designed puzzles and traps.
This one is going into my stack of adventures to have available to run on short notice.
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