We played a mini campaign with this and had a great time. It's a remarkably efficient piece of game design that has just enough mechanic to make it feel like a game and to shape the play to emulate Austen. We used different colored note cards for each of the sisters to declare their actions so that it was clear when we were trying to blindly determine order. That the same mechanic is used to resolve mech combat and social maneuvering works very well. Well done!
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