Flindbar's Treasure is a great adventure that offers fun exploration of a gnoll-infested island for low-level characters. This could make a great adventure to run as a oneshot, start a mini-campaign focused on Yeenoghu & gnolls, or to make an introductory adventure within a larger campaign. The best part of this adventure is that it offers the framework for a DM and party to create an engaging story, with several potential set pieces which range across a spectrum of encounters from roleplay opportunities to exploration to combat. The writing is simple and clear, and stat blocks are included where they are needed. On top of that, I have to admit that while the treasure seems a bit much for 2nd-level characters, the fact that the treasure is such fanastic imagery (a chest overflowing with coins, silver bars, gold goblets, and jewels) that I can't help but love it. The adventure as it is written is great.
However, I believe this adventure is missing two things that would make it absolutely fantastic. One is some kind of ocean-going encounter: gambling with the crew on the voyage, a combat encounter with dire seagulls, or a navigation puzzle. The second is a small random encounter table for the island beyond "if the party gets restless throw more gnoll witherlings at them." The island is rife with opportunities, given the great hints at previous civilization and interesting environmental interactions, so a random encounter table could really elevate the immersive experience of exploring it (poisonous snakes in the trees, a cracked and broken shrine, the skeleton of a primordial dragonborn)! If a DM were to cook these things up it could take just 30 minutes and make this adventure truly fantastic!
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