My review for DDAL 08-02 Beneath the City of the Dead
If you are reading the review, I recommend that you buy this mod for supporting AL. The review is meant to be informative to publishers, authors, and DMs.
Since there is a bit to cover, I will divide this review into two parts. 1) Problems with the authorship 2) Problems with the design (which is beyond the control of the author)
1) Problems with the authorship- To be precise, this is a module that has been conceived, written and presented poorly and lazily. It feels like the author was given an outline and was asked to build around it. This module lacks independent thought, creativity, and freedom of expression. It is as if the author is being throttled by a rigid set of plot outlines laid out for him/her for the main objective. On the contrary, the bonus objectives present a more little bit more interesting and creative narrative which reflect a wholesome feel. As a DM, I can run the bonus objectives only and have a happier set of players.
a) The first problem that this module has, is the lack of a proper adventure hook for the main objective. This problem is something that has been transferred from the first module- A treasure hunt. Since season 8 has removed the aspect of treasure seeking from the AL world, DMs are in need of solid adventure hooks that would appeal to the best or the worst part of their personality- sympathy, empathy, chivalry, cruelty. psychopathy etc. The author failed completely and miserably to provide a decent adventure hook for the players for the main objective. Most tables are running like ' Okay this is a Quest and it is interesting to you, because the author says so. If you don’t want to do it, the mod is over and you don’t have playtime'. Such a scenario eats up the player agency and reduces what could have been a serious and complicated adventure to a mind-numbing dungeon crawl. Surprisingly, the bonus objectives in this mod do present better adventure hooks. As a DM I can appeal to chivalry the players to be of service to Waterdeep's dead denizens and the city itself. I can appeal to the sympathy of the characters to assist a dead young child.
b) Bonus Objective A: A sheepish request is written and developed very poorly. It feels as if, it was an important part of a story- a connection which the author failed to communicate properly. Do the characters Keep the handkerchief? Who are the Stonebridges? Who are the Dankils? What is their connection/rivalry? Any details about these aspects could have been presented in a couple of lines could have created a more wholesome narrative for the mod. As it stands, it is incomplete, incoherent and inept.
c) Where is the plot in the module? Characters go down a crypt and meet a boss. That is it. No plot escalation or resolution is present in the module. Just a statement of what happened in the span of three hours. Did it have to be a two-hour saga? I think, no. The whole plot of the mod, as meager and trivial as it is, can be presented, played and concluded in an hour.
2) Design Flaws - I will list it.
a) The mod kills printer toners. I can understand that, if the art is taken out, the whole document can be printed out in three pages. Asking for five dollars, for such a shoddy way of presenting a module is daylight robbery. But so is, filling the module with art from hardcovers. The admins and authors should understand one thing. If this was a season independent CCC mod, this would have sold like 25 copies before the customers start complaining and the authors are prompted to correcing it. I am sure that this current mod, DDAL 08-02 , will go into platinum status, uncorrected, just because it is a seasonal mod and NOT due the class or quality of the product. Please remember this. No matter how it sells, this is snake oil salesmanship.
b) During the growth phase of AL, there were many winger DMs in FLGSs who took on the task of running a session on the fly instead of playing the mod. What helped them do that was the text boxes. Let me remind you that it was these winger DMs who absorbed the extra players who showed up on game days, and made sure that everybody got to play AL. The current design is quite unfavorable for zero/minimal prep runs. Being Thankful is a propriety.
c) A linear map with no markings, several factual errors, contradictions (adventure primer says no TP for bonus objectives, but awards section says otherwise) leaves much to the imagination. I can't get rid of this feeling that this is a great mod that was ill-edited and mal designed and thereby cremated till death.
d) Who has the magic item in the module? As per AL rules, the characters have to get it from someone. Who is it. Did Artor give it to them? Details..Details.Please.The devil is in it..
A final point- Being a good author/publisher means presenting your best work to the customers. If there is a simple sentence which all the DMs would like to tell you, it is this “What a disappointment” and no matter how you moderate the social media venues- you can’t hide from it.
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