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DDAL08-03 Dock Ward Double Cross
Publisher: D&D Adventurers League
by JD S. [Verified Purchaser]
Date Added: 11/02/2018 17:55:01

Ran this recently and I need to echo the common complaints and praises that come with this trilogy: Cons- -Lack of Direction -Disjointed -Hard to pick up and run at a moment's notice -Bad motivation and hooks (Especially this one. If you haven't played 02 I don't know how you can start this adventure with any kind of cohesion while playing AL.) -Hard to Print

Pros- -Tries to encourage other methods of problem solving

I had a very difficult time running this adventure for the 4-hour length. I didn't have as much time to prep and that showed in this. I think the necessity to prep does not go well with the audience that is buying this module: AL DMs who may have to pick this up at a moment's notice. While I appreciate the admins and the guild adepts giving us the benefit of the doubt that we can put an adventure together, I don't want to have to spend more time in prep for the adventure than I will spend running it. I paid for an adventure I wouldn't have to weave myself, please give me more of that. The S8 reward system and setting of Waterdeep already takes away the necessity of combat, let me run a story on rails I can pull my players off to if I need to. Don't give me the tracks and an assembly guide.



Rating:
[2 of 5 Stars!]
DDAL08-03 Dock Ward Double Cross
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DDAL08-02 Beneath the City of the Dead
Publisher: D&D Adventurers League
by JD S. [Verified Purchaser]
Date Added: 10/23/2018 08:45:43

This second installment on the Umbral Trilogy has many of the issues and benefits that mark the changes in season 8. It is not an adventure bursting at the seams with combat encounters as some past adventures have been. It instead pushes for other avenues of social interaction and exploration, which I appreciate at lower levels, and look forward to seeing in the tier 2-4 adventures. However, the season specific elements have also caused this up-to-4-hour adventure to be more like a 3ish hour adventure. While only having 20-25 pages to worry about is nice, I would rather have enough material to fill the 4 hours.
This adventure in particular ended on a cliff-hanger that I don't believe works well in AL play. The item that is unlocked doesn't seem to even come up in the adventure, which had me struggling for some other way to explain a new system that is already radically changed. Generally, I would like to see more guidance in these modules going forward. While I appreciate the freedom for DMs that is intended with this new style, it isn't helpful for having to pick up and play in 10 minutes.
Also, to writers and map artists: PLEASE LABEL YOUR MAPS! It makes it so much easier when I don't have to pause the game to figure out which secret entrance is the actual secret entrance. This was my biggest frustration at the table, and it has been a reoccuring issue with AL content.
Overall, a solid product. I hope I ran it the way the author intended. My players were ok with it, but they have also just come from a heavy combat Tier 3 S7, so they are in that mindset.



Rating:
[2 of 5 Stars!]
DDAL08-02 Beneath the City of the Dead
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DDAL08-01 The Map with No Names
Publisher: D&D Adventurers League
by JD S. [Verified Purchaser]
Date Added: 10/14/2018 23:44:42

Overall, the module is a solid adventure to begin a season where combat isn't the main focus. Someone else has already mentioned that the layout is confusing at first glance, having the extra missions in odd places. Also, I have seen and agree with many who have raised the complaint of A. the lack of the block text (making it even harder to discern where the actual episode begins) and B. the lack of printer-friendliness. These both combine to make this a slightly more frustrating module to run if you're coming into this without some prep. This is offset by the briefness of the module (only 30 pages!) which makes this one of the slimmest mods I've run so far.
Also, I'm not a huge fan of the 2-4 acp style of play, at least as it is used now (see confusing layout). If they were already included as "skip this part if you want to limit play time" kind of thing I think it might flow better.



Rating:
[3 of 5 Stars!]
DDAL08-01 The Map with No Names
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CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome
Publisher: Dungeon Masters Guild
by JD S. [Verified Purchaser]
Date Added: 09/27/2018 20:03:25

Loved running this adventure, and wish I could have played in it! As a member of the community, I love the Red War and am looking forward to more community-driven content such as this! The adventure had a way of keeping us constantly moving, which I appreciated. My only complaints were that there was a section where I had to somewhat push the story forward. But that's just a side-effect of having very capable players. Thanks for making this one, David! Long Live the Enclave!



Rating:
[5 of 5 Stars!]
CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome
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