I was looking for a level 13/14 module to run for my home campaign and this one caught my eye. I ran it twice for the two groups I DM for regularly. It was a hit for both groups. I think that Jay did an excellent job with the plot and the NPC descriptions. There are enough starter ideas for each that dialogue (there will be lots in this module as it is more role playing heavy) was easy to run.
The fights at the end were appropriately tough and pushed both parties hard.
The master villains are iconic, but they are not in your face and obvious to start, both my groups had to work hard to unravel the mystery.
There are no maps included, but none are really needed. I used some generic maps for the combats (I played via Fantasy Grounds so it was easier than pure theatre of the mind), but that will vary by play group.
Highly recommended and I hope that you enjoy my Fantasy Grounds conversion. I was not paid to do the conversion, I originally did it just to run the module and provided the file so that others could more easily run the module as well.
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