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Knave $2.99
Average Rating:4.7 / 5
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Knave
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Knave
Publisher: Questing Beast Games
by Alexander D. [Verified Purchaser]
Date Added: 12/31/2018 18:35:56

I switched from Pathfinder to 5E D&D because I love how simple and flexible it is. It allowed me to share the hobby with a lot more people in my life because it was less intimidating and confusing and generally overwhelming. But that being said, a lot of times I'd have friends still reject the chance to do a one-off over board games because making characters would still take them at least an hour or two at the beginning of the night and that's no fun.

The point is, Knave is so accessible I got my mom to try it. Hell, I ran a one-off dungeon using Knave with my friends and in about 3 hours of play we went through 3 different parties because characters kept dying, and we could roll up new ones in about 5 minutes. I still love 5E a lot, and it'll be my game of choice in my regular group, but Knave is definitely my game for ad-hoc one-off sessions with miscellaneous people in my life who don't play D&D that regularly. It's fucking brilliant.



Rating:
[5 of 5 Stars!]
Knave
Publisher: Questing Beast Games
by Bryan F. [Verified Purchaser]
Date Added: 10/31/2018 20:41:36

I ran my first session of Knave last week. I've been DMing a 5e campaign for over a year and wanted to try something a little simpler. Character creation is really easy and fun, combat was fast and brutal, and we didn't have to spend half the session looking stuff up in the rulebooks. It was great. My players and I both had a lot of fun and we are excited to play again this weekend.



Rating:
[5 of 5 Stars!]
Knave
Publisher: Questing Beast Games
by Arthur R. [Verified Purchaser]
Date Added: 09/11/2018 07:23:28

A skeleton Alternative PC System suitable for use with your entire OSR library.

The game doesn't have classes. What differentiates one character from another is the gear the character hauls into the dungeon. Each item in the character's kit takes up one or more slots, including spellbooks which each contain one spell, usable once per day. The game doesn't address filling slots with tools to perform skills. This seems to be in keeping with the original game, which didn't waste pages on non-magic/non-melee rules. However, it would be interesting to see supplemental material expand on the kit concept, so that items like a Dark Cloak or Soft Boots allows a character to make Hide or Sneak Checks with their full Dexterity.

Very little was done to balance the encumbrance system and it will take some work on the group's part to come to a consensus on how certain things might work. For example, a weapon that does 1d10 damage takes 3 slots. A spell takes up 1 slot. As stated above, a spell can only be used once per day. But this slot can be filled with any spell the character finds. A 9th Level Spell and a 1st Level Spell use up the same amount of space. Spells have to be found during the course of play and the method of duplicating spell books has been lost to the ages.

As for magic, the 7 page ruleset dedicates a page and a half to alternative level-less spells. These spells get a line of description and don't always have scaling guidelines. The section is so roughly drafted that it should have been dropped in favor of a deeper treatment of the Encumbrance system or a bibliography of sources that present the subject of magic in more detail.

Knave seems to accomplish precisely what the author set out to do: Present a simple class-less OSR meant to get players up and running without having to teach them some times byzantine OSR concepts. I took marks because nearly 25% of the page count could have been spent more wisely.

I hope the kids the author runs games for appreciates his efforts and I hope he uses the money from DTRPG purchases to buy them all sturdy #2 pencils so they have something to write with while he extolls the virtues of having a high Constitution. Game on!

edit: grammar



Rating:
[2 of 5 Stars!]
Knave
Publisher: Questing Beast Games
by Brett M. [Verified Purchaser]
Date Added: 09/07/2018 00:58:46

There's really nothing too special about Knave. But it's because of this that it might just be one of the greatest additions to the OSR that I've ever seen. A lot of brilliant OSR games out there do one of three things: emulate the wheel, attempt to reinvent it, or a little of both. (read "wheel" as D&D) Labyrinth Lord? Emulation. DCC RPG? Reinvention. LotFP? A little of both

Here is what I believe lies at the core of the OSR: There are as many unique systems as there are gaming groups. Every group has different tastes, and the easiest way to match those tastes is by taking away or adding rules to the game.

However, all of the games out there, including old-school D&D, have assumptions built into them. DCC RPG assumes that your gaming group would rather have a crazy romp than a serious hexcrawl. LotFP assumes the opposite. ACKS assumes you'll make it to the later levels to use its subsytems. Even OD&D had the assumption that characters should be differentiated by classes/abilities. These assumptions are what create followings behind certain games. But what if there were a game that focused on having as few assumptions as possible?

In comes Knave. It doesn't try to emulate or reinvent the wheel. Instead, it seeks to be the axle that turns the wheel. The easiest way to explain Knave is to say that it just "is". It's like if you took the math problem 1+3=4, but got rid of everythning except the 1. Knave is the integer of role playing games. The lowest common denominator. You can't really say it's objectively bad, because it possesses no inherent meaning; that's something you and your group will flesh out as you play.

To wrap things up, I'll say that fantasy adventure games are meant to inspire wonder in players because of all the choices and freedom. Knave still does this. But it inspires Referees too because there's so much freedom to hack and add to the system.

Knave need not be your system of choice, but if you're interested in crafting your own game from the ground up, save yourself some time and use Knave as your foundation.



Rating:
[5 of 5 Stars!]
Knave
Publisher: Questing Beast Games
by Jon S. [Verified Purchaser]
Date Added: 09/01/2018 12:37:32

When I saw author Ben Milton's g+ posting about his game I was intrigued and so spent a small fraction of my treasure hoard on this gem. And that is what it is! Having only just downloaded and read the game I’ve not played it yet, but reading it through I can see it is stuffed with smart and simple ideas. Some parts of the game borrow concepts from other ultra rules light games (Black Hack: simplicity and boiling things down to common sense solutions, Maze Rats: great random tables) and some features from bigger games (Torchbearer: value of resource management, Tunnels and Trolls: degradation of armour) and some are unique. But it reads as if it hangs together really well and could easily be used to build your own version of the game. Knave has been designed to be used straight with OSR resources and it looks like almost all monsters and magic items could be used with very little hacking or conversion needed. Excellent stuff Ben. I hope and expect this will build quite a dedicated little following!

Buy it folks!



Rating:
[5 of 5 Stars!]
Knave
Publisher: Questing Beast Games
by Alex W. [Verified Purchaser]
Date Added: 08/31/2018 13:45:58

Concise rules, yet contain great design notes about why certain choices were made, and variants for you to consider. Great tables that I will likely find myself using in other games as well. Knave is definitely on the top of my pile for go-to systems.



Rating:
[5 of 5 Stars!]
Knave
Publisher: Questing Beast Games
by ANARIS S. P [Verified Purchaser]
Date Added: 08/31/2018 12:01:57

KNAVE is a skeleton ruleset that combines flexibility with a clean numerological system. It avoids the pitfalls of number scaling so commonly found in most tabletop rpg games and motivates players to find creative solutions to various situations without recurring to their "skills". It is quick, easy to understand and prêt-à-porter. Characters can be done in a matter of minutes, which is perfect for one shots and short sessions, so you can gather a large group for a session and be ready to play in short amount of time.

This is a game for those who look for a healthy dose of simplicity in a D20 system and have no problems creating house ruling for any vaccuum found in effects or descriptions.

This is also a game for those who want to develop an RPG game with the familiar D20 system, but need a solid structure from where to work on.



Rating:
[5 of 5 Stars!]
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