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This is a really well laid out and detailed adventure, that would work perfectly as a one-shot, or as part of a larger campaign which is how I used it. High quality maps are available in both gridded & gridless versions, for ease of use on any VTT.
DM sidebars explain the author's intent, give advice on how to keep the story moving if players ever falter, and provide clear guidance on how to scale each encounter up or down. The NPCs, town and mine are all well detailed with clear motivations and good reasons for characters to get involved in the adventure. Overall, a great module that anyone could use.
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Creator Reply: |
Thanks for this Aeryn! Glad to hear you have been able to incorporate it into your larger campaign.
Cheers,
Dave |
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I was waiting on this since I first heard about it, and was not disappointed. The adventures show off a wide range of creatures, telling their stories in a new and engaging manner. The representation of the range of women's experiences and diverse identities feels genuine and true to life rather than tokenistic or fetishising. The time, love and energy that went into this anthology is visible on every page, from the art choices to the layout of each adventure. Medusa is my favourite figure from mythology, so I ran 'Guardian Of The Forest' for my group last night, and they were really thrown for a loop at being asked for help by someone they expected to be a primary villain. I'm really looking forward to running some more adventures from this and eagerly await future volumes with ramped up lesbians!
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These are all excellent and incredibly evocative of the Barovian atmosphere. My party encountered 'The Little Girl Lost' which ended up with one of them being possessed by her ghost and thrown off a cliff
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Provides some further details on characters that were only sketched out, and makes tracking stats much easier.
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Found this very useful in my campaign for giving the party some sense of where things are, without giving them the fully detailed map. They liked it so much they printed out their own, larger copy.
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Creator Reply: |
Thank you for the review! I am very happy you and your players found it useful. |
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One of the players I GM for really enjoys describing their characters culinary talents, so I got them this as a little gift, and they loved it. It's clear that a lot of time and effort went into every recipe, and I especially appreciate the detail on using crafting tools.
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I ran this with my group of 4 (Druid/Fighter/Rogue/Ranger) this weekend and we all really enjoyed it. I loved how well laid out everything was, with a lot of information on what can be learned at different results on skill checks. They all had a lot to do and different moments to shine. Some highlights were the Half-Orc nearly breaking down as she killed the stone statue, and the tonal shift from lighthearted caper to much darker as they realised what was going on in the basement.
However I think the plot with the orphanage was just really weak and I didn't include any of that - instead I had Delric be a member of the Harpers that had a link with a party member, and they needed the shop shut down as Rugo was working with the Zhents, which felt much better than an orphanage owner who hates children for no given reason.
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Ran this for a party of three (Druid, Ranger, Fighter) and found it went very smoothly and we all really enjoyed the adventure. Information was very clearly laid out which meant I had minimal prep work to do, and all of the problems presented allowed for some very creative solutions from the players, and it never felt like anyone was forced into any specific route.
I was a bit concerned about how the final battle would go but even with a small party it went fine. They didn't realise the connection between the giant & mountain until the final battle but they all appreciated it and especially enjoyed the escape sequence which included a Gnome tobogganing down the leg using a previously retrieved insect chitin plate, a highlight of the session for me. One of my players is a nurse and she enjoyed how the Gelatinous Cube fight was basically killing a phagocyte cell. Overall a great fun, high quality and easy to run adventure.
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Creator Reply: |
I'm so glad you enjoyed the adventure, Aeryn! Thanks so much for your review. It's awesome that you were able to keep the giant's true form a secret! That's really hard to do for most groups (mine included, haha). I loved hearing about your players' adventures and absolutely *love* the visual of the tobogganing gnome. |
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I ran this yesterday for a party of 3. It was my first time GM'ing, and two of the players had never roleplayed before but it went great and everyone loved the story and the characters. Found this very easy to run and looking forward to using some of your other modules as the party continues their adventure.
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Creator Reply: |
Hi Aeryn! Thanks so much for your lovely note! I'm glad you and your players enjoyed the story. Congrats on DMing for the first time! I hope you find it a rewarding experience! |
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