The rules system needs examples of character gen and the task modes (Knowledge, knowledge in career, advantage, disadvantage), and needs more setting generation to be worth while. The one setting table (arrival via) is a good start, and adding enough additional tables to provide a good hook with at least three components, for example, type of world, type of and number of primary cultures, and primary conflict type would round it out to a useful tool for those quick and casual - by giving a little bit more, it makes it easier to grab the game and go.
There is promise, but as it is, it's not enough to be inspirational, and the mechanics math is workable, but not to my taste.
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