renegade scout has easily come to be one of my favourite squad level sci fi miniature game (or even skirmish, given that rules for those and just about anything you can think of are included) . well written, despite being more conversational in tone, it avoids any overly elaborate or unecessarily convoluted explanations of rules, making it easily digestible for anyone who's had some experience in miniature gaming before.
this expertly crafted system injects life into the popular-gothic-sci-fi-wargame of the 1980s to early 90s, as well as offering a really great launchpad for devising your own narrative scenarios in such a gritty and nostalgic setting. the system has lots of well thought out balancing measures for if you want to create your own units, whilst keeping the game fair. that said, of the half a dozen games i've played, all have been down to the wire. never having one side retain a crushing advantage over the other suggests to me, a well thought out ruleset. So well balanced is this game, that i seldom keep track of an armies points any more, rather just pitting a couple of retro-40 000 squads against one another and having (a lot) of fun with a friend. After all as i see it, the game was written with casual and narrative play in mind.
so pick out your old metal guys, set them up in an aesthetically pleasing way, and let the scenario unfold, always to a dramatic conclusion. such well written rules have become a staple of nordic weasel's products, and so i am glad to say that the £15.70 i spent on this all-encompassing ruleset was well worth it.
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