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Sharn I, The Missing Schema
Publisher: Dungeon Masters Guild
by Ryan D. [Verified Purchaser]
Date Added: 08/19/2018 21:46:10

This adventure could have used a few more rounds of editing and play testing. I ran it with a party of four first level characters and the first encounter ended in a TPK. We decided to say the encounter never happened and keep going, but the forth encounter also ended in TPK. It is passable that the encounters assumed a party of seven, but even so the first encounter will most likely involve a player death or two. The other problem my players had with the adventure was the box text. There is a lot at the start of the adventure, a good portion of which doesn’t really relate to the anything that happens in the module. I think this might have been to help establish the setting, but it would have been nice to see the setting worked into the action rather than two pages of read aloud text at the beginning. Before the adventure had even properly started my players were asking me to skip paragraphs and get things moving. If you are really chomping at the bit to play in Eberron you might give this a try, but I would recommend looking elsewhere.



Rating:
[2 of 5 Stars!]
Sharn I, The Missing Schema
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Creator Reply:
Hello, Ryan. Thank you for your honest review and fair criticism. I will take your comments into consideration when I revise the adventure.
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