This book does a good job of looking into the impact of wealth, but doesn't address as much how players might attempt to acheive it instead of what they would do if they had it. It has a number of rotes and items which are incredibly solid, but also is somewhat mixed with respect to consistency as to what wealth is and how it works on the largest scales. My views, to be fair, may be slightly unrealistic on the subject as someone whose degree and day job are in accounting. It's a very fair depiction from the perspective of being able to run a game for people who don't study the field.
I like the characters introduced for potential inclusion in your games, the sample chantry, and the general considerating of the impact of being rich, or becoming rich. The various clubs and organizations are a very useful resource to play in the shadows of your world of darkness. More importantly, it reminds us to look at the ways that someone without magic can change the world as much as the canniest mage. That makes for good stories.
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