Sci fi adventures are hard to find, so I'm a bit more generous with this product than I normally would be.
Cons
While art is of little importance to me, the art in this product is simply pathetic. Really, really bad.
The formatting is awful. Entire pages are neon pastels, apparently to ensure that you won't print the document.
Several lengthy entries are duplicated, apparently for no other reason than to pad page count. This was not an accident, because they are formatted differently.
The deck plans provided assume starships will be shaped like snowflakes. Why this is, is not explained.
The cannibal colony is equipped with a device that launches a harpoon, trailing 60+ MILES of cable, to hook and drag ships out of a low luna orbit. How they aquired such a device, the power plant required to launch such a load, and then drag the aforementined snowflake-shaped ships out of orbit (again, a minimum of 60 miles up) is not explained. Especially since these same cannibals' next biggest program is raising goats.
The writers apparently think that tables are the way to GM a game. Decisions, apparently, are consdidered to be difficult. This would not nessessarily be bad, except that the table entries range from dumb to farcical. For one moderate example, you can encounter a bulk hauler loaded with ceramic garden gnomes. Because apparently there are planets which desire huge amounts (tens of thousands) of garden gnomes, and have the capacity to build a starport, but do not know how to work clay.
The pdf is not bookmarked.
Nothing is covered in depth. There are some really decent ideas, but they never go beyond a brief statement.
There are a lot of really bad and downright goofy ideas put forth. For one example, if the PCs will not willingly undergo amputation in order to interact with the colonists, the book notes that the cannibals will sneak onto the PCs ship and disable the life support. Because apparently the PCs would never think to lock their hatches, or leave someone aboard.
Pros
The authors do a good job of cross-referencing data.
There are some really great ideas included, and a workable outline of a plot, but there is zero depth of explanation or development.
Overall
Overall, this is an extremely superfical document with many grossly immature ideas and zero background research. If your group is made up of adults with basic education, you are going to have to put in a lot of work to making this scenario playable.
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