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The Forgotten Fortress

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Average Rating:2.8 / 5
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The Forgotten Fortress
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The Forgotten Fortress
Publisher: Dungeon Masters Guild
by Wayne T. T. [Verified Purchaser]
Date Added: 07/27/2018 14:20:35

I wanted to like this product but I simply can't. First, let's start with general mechanics. The document is a Word Document not a PDF. Who does that anymore? The margins are not set correctly so I have a jumbled mess. The whole idea of using PDF is to get the formatting on a level playing field so that your word processor doesn't mangle it. Secondly, within the Word document are obvious grammatical mistakes that Word is blaring loud and clear to me. Why couldn't the author fix those?? By the way, that's another advantage of PDF, it won't grammar check so the consumer can't see that.

Next, we get to the dungeon itself. The concept is great, which is why I purchased this in the first place but the execution is nothing more than seemingly random monsters put in places that don't make sense. I have been gaming for over 35 years and I definitely remember the time when this was acceptable but that day and age has long since passed and like it or not, there needs to be some logic to monster placement in dungeon crawls these days.

Last, we have hand drawn maps on graph paper. Like the other reviewer, I agree that it takes courage and fortitude to hand draw maps but for a product in this current environment I think we need more than pen and paper drawings. Especially when those drawings even have erasure marks. Like the other reviewer said, this could be helped by inking the finished map so that you can't see it was done with a pencil.

I wanted to like this as I said, but there just isn't much to like. I'm sorry.



Rating:
[1 of 5 Stars!]
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The Forgotten Fortress
Publisher: Dungeon Masters Guild
by Oliver C. [Verified Purchaser]
Date Added: 07/26/2018 11:28:41

Ok, so this is a D&D dungeon in the Classic sense, by which I mean a bunch of rooms with random monsters, traps and treasure thrown in. Personally, that kind of dungeon is not for me, as the game has evolved since the days when you could get away with ignoring the practicalities of "why" something is in place. Even dungeons which are removed from the context of a particular world or setting need to make internal sense, or all but the most understanding players are going to ask "Ok, but WHY does the Cabal own a gunpowder storage unit, and isn't that a weird place to put within reach of all your needlessly aggressive guardian monsters" etc etc. The maps are pencil drawn, which honestly shows a patience and talent I admire, but they could do with being inked and scanned for clarity, as well as a few editing passes. It takes a genuinely talented logistician to design a dungeon this complex, I just don't feel the average person would have a use for it unless it is revised to be internally consistent, with some suggestions for fitting it into a home game.



Rating:
[2 of 5 Stars!]
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