An invaluable resource for fun and creative magic items, at an extremely generous price.
As a newer DM, I like magic items. However, sometimes navigating official magic items and other homebrew can be difficult, as it's easy for me to underestimate a magic item's power. Something like an immovable rod, for instance, can seem relatively simple and mundane on paper, but can have huge consequences for how your players approach your world.
Enter this book. Calpurnia's 101 Lesser Magical Items is exactly what it says on the tin. I know that nothing in this book is going massively overpower my party, but still gives them practical horizontal progression in terms of fun new abilities they can apply. These items are not only fun trinkets with minor benefits, but they could easily become key items for players whose identity is tied to their items and vice-versa. Maybe the rogue can find a ring of holding, and smuggles his thieves tools into secure castles and prisons. Maybe your monk will eschew her vision entirely for limited truesight, preferring to see the true nature of things by using a cursed blindfold. Maybe your Wizard finds an enchanted orb that can act as his personal assistant, remembering things on behalf of the scatterbained scholar. My personal favorite is a sword filled with the soul of a charlatan, giving my party not only a useful weapon with a fun spell it can cast, but a potential partner-in-crime and guide on their adventures.
Most items have variants. They can scale off ability scores, have secondary effects, or even be cursed in interesting ways. So while there are 101 items, the customization options offered allows for far more variety than that. In addition, the book is filled with comments from Archmage Calpurnia Askew, the author of this book. Her dry sense of humor keeps the DM engaged, and she often gives little anecdotes for why an item in question might be more useful than meets the eye.
I will echo other reviews by saying rollable and rarity tables and would be a nice quality of life addition, but that's just a nice-to-have and not a need-to-have. I think you'll have more fun tailoring your magic items to your players rather than leaving it to chance, anyway.
Finally, and this may be silly, but I've had countless other PDFs with tons of information in them, but scrolling through the entire book to find the exact page for some specific item or character option or whatever was a pain. This book is very neatly bookmarked, making referencing an arbitrary item easy. It also has a concise table of contents, and the book comes in a printer-friendly format.
For $3.50 USD, I view this as a must-have. If you're newer and want your party to play with fun and novel magic items without accidentally spiraling your campaign out of control, get this. If you're more experienced, apply the ideas in this book by either using them as written or simply by gaining inspiration. Also, it's simply good bathroom reading. I'm getting tons of ideas for fun plotlines centering around these magic items while leafing through it. Ultimately, Calpurnia's is criminally cheap for the value you get.
|