In the interest of full transparency, I also wrote a supplement for playing children in the 7th Sea, as such, I will avoid comparing the two.
First off this is a very good-looking supplement, almost pretty. The author has a flair for a good-looking product.
It starts out with a short story that intermittently peppers the supplement, adding a flair to the concept. The rules proceed in the same order as building a Hero in the core book:
- Step 0: Concept, he adds a series of questions intended to set up how to approach playing a Young Hero.
- Step 1: Traits, a few minor adjustments to reflect experience and age.
- Step 2: Nation. nothing new here.
- Step 3: Background, the author gives you an optional Background “Young Heroic Adventurer” and explains the concept of core Backgrounds for a Young Hero.
- Step 4: Skills, more adjustments reflecting experience and age.
- Step 5: Advantages, here we get into the crunchy bits for Young Heroes. The author gives us 30 new Advantages that add good flavor to a Young Hero. “Found It Under The Couch” and “Oops, I shouldn’t have touched that” being my two favorites.
- Step 6: Arcana, here he gives us three new Arcanas just for the Young and young at heart.
- Step 7: Stories & Story Starters, just like the Core Book, but the author adds some great suggestions for a Young Heroic story.
He ends with a word on Children and Violence, giving tools on how to handle those awkward moments.
If you plan on playing Young Heroes, this is a solid set of rules to do so.
~I’m Lord Skudley and that’s my opinion.
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