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Ghost of the Mere $3.99
Average Rating:4.4 / 5
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Ghost of the Mere
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Ghost of the Mere
Publisher: Dungeon Masters Guild
by Paul-Henri L. [Verified Purchaser]
Date Added: 01/22/2023 09:47:21

I really enjoyed running the adventure for my group of players, with 13th level characters. It's a great addition to Rise of Tiamat !

(beware of spoilers)

The part with the Hags was lots of fun: they bargained with the group, getting them to bring back Ebondeath's bones (they wanted to make soup out of the bones) in exchange of the location of the 2 Black Dragons. I beefed up Ebondeath, making him an Adult Black Shadow Dracolich (homebrew, yep), and having Iniarv steel the rings during the fight. Iniarv then ascended for the greater good of the weave ... Afterwards, the group defeated to the 2 Black twins, who were weakened by the Hags curse. Poor things... 2 members of the group almost died with the simple trap of the lair.

I also used the map of the Mausoleum from Divine Contention in the Essentials kit (from a trilogy called Beyond the Dragon of Icespire Peak).

The lore is really nice to have at hand, though everything can't be spilled on the characters.



Rating:
[5 of 5 Stars!]
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Ghost of the Mere
Publisher: Dungeon Masters Guild
by Ben R. [Verified Purchaser]
Date Added: 10/13/2020 17:47:05

A well written add-on for Tyranny of Dragons, finally delivering on a showdown with the Black Death of the Mere of Dead Men! Even just having the map and description of the dragons' lair and their tactics was a big help, but the added adventure involving the lich is a fun time. A great find!



Rating:
[4 of 5 Stars!]
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Ghost of the Mere
Publisher: Dungeon Masters Guild
by Ashlee P. [Verified Purchaser]
Date Added: 03/09/2020 20:36:19

Awesome adventure, just a little confused on where the rings actually are in the mausoleum...The dragon(s) send the characters in., bbeg says he wants them when they come out... But can't seem to find any mention of the corpses who have them, or the rings themselves in the tomb.



Rating:
[4 of 5 Stars!]
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Creator Reply:
Thanks for your review! I'm glad you enjoyed it! Regarding the rings of Myrkul, the players can obtain one from the hags (page 9) or, if they haven't met the coven, from the dragons (page 11). The two that were lost over a century ago in the tower were supposed to be specifically mentioned in the hoard in area 9. I'll have to put that information in the next time I make a revision. Thank you for bringing it to my attention!
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Ghost of the Mere
Publisher: Dungeon Masters Guild
by Oliver C. [Verified Purchaser]
Date Added: 07/26/2018 10:54:34

This product is an adventure module intended to slide into the Tyranny of Dragons storyline. Now, we all know that module could do with some work. so seeing more modules to tack onto it is never a bad thing. The hooks presented to tie into that campaign are solid and practical, which is a good start.

Layout/Appearance

It's not the prettiest module in the world, but it's not the ugliest. It's laid out in a familiar (if cramped) style, which is perfectly serviceable. The font is sort of small, which has the unfortunate effect of making the walls of text even more intimidating. It's nicely illustrated in places, and the maps are elegantly unassuming.

Mechanics There are some interesting (and timely) uses of variants from the Dungeon Master's guide, such as the rules for handling large mobs of creatures in combat. I can't necessarily credit these to the author, but they make good use of existing structures, which is honestly something we could do more of as creators. I have some balance issues with the magical items and spells included in the appendices, but I'm often overly cautious on that front. There's some good sidebars on how to handle monster tactics, and anyone running a dragon for the first time would probably find them useful.

Content

The opening to Part 2 begins with an unnecessarily long history lesson - there's a habit of giving way too much context that sort of runs through this module. I need to be able to run this adventure, not cite over 1000 years of oddly specific faerunian history. This can be pretty obstructive to working out what on earth is going on. On the flipside, the knowledge and creativity displayed in placing all this lore is impressive, and if you have players that adore really digging into lore, then you've hit a home run here.

What I don't understand is the thrust of the adventure, which pits the adventurers against a powerful lich seeking godhood by acquiring three magical something-or-others. Reading through, this seems like something of a broader threat than the one presented by the overall narrative of Tyranny of Dragons, and doesn't seem right for what's being sold as a sidequest. Equally, the final chapter, focusing on the twin black dragons who supposedly form the purpose of the module, fall rather flat as antagonists after the encounter with the evil moustache-twirling-god-killer in his tower of evil.

The worst part about all this is that fighting a wizard-ghost-thing and preventing his ascent to evil dominion should really be its own arc. It feels forced and strange to have a powerful villain of his magnitude shoehorned into a Tyranny of Dragons module. If it's a dragon module, make the dragons more than an afterthought. If it's a wizard module, lose the dragons.

OVERVIEW

Too many historical notes and unhelpful layout choices make this adventure confusing and hard to run. Two conflicting plot threads clash rather than aid enough other, and don't help this adventure fit into the Tyranny of Dragons module. There are much better adventures out there at this price point, though if you're doing a PhD in faerunian dragon/scary wizard history, or are up for a challenge, then this might be right up your street. Not recommended for beginners.



Rating:
[3 of 5 Stars!]
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Ghost of the Mere
Publisher: Dungeon Masters Guild
by Christopher R. [Verified Purchaser]
Date Added: 07/12/2018 21:14:25

If there's one thing I like to see in an adventure; it's canonical consistency. (and maybe fun) A ran this with my group recently, and I have to say, I thoroughly enjoyed it. But what was most impressive to me, was how this adventure referenced other works: the ToD story line, The Eye of Myrkul (1999), and the Mere of Dead men story line on adventure league.

I was impressed with how much of a perfect fit this adventure was, and is a testament to the versatility and dedication of the author.

So, I'm not one for spoilers (usually), but since there is a Black dragon on the cover, I figured it’s okay to talk about it. The dragon is really well integrated, it ties up some old loose ends, and it's skillfully written as a testament to its species.

10/10, it's easy to run, fun to play, and it's really well assembled.



Rating:
[5 of 5 Stars!]
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Ghost of the Mere
Publisher: Dungeon Masters Guild
by Mitch L. [Verified Purchaser]
Date Added: 07/06/2018 11:45:00

Really great and well written. This guy knows his D&Ding.



Rating:
[5 of 5 Stars!]
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