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Hybrid Blood $24.99
Average Rating:4.5 / 5
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Hybrid Blood
Publisher: Silver Games LLC
by Clyde G.
Date Added: 08/07/2018 14:00:42

This product misrepresents itself as Starfinder compatible. It's basically a Pathfinder and 5e supplement, with a quarter of one page or so for determining starting HP for hybrid races in Starfinder. If this book can be labled Starfinder Compatible, ANYTHING for Pathfinder is just as compatible. So, if you're looking for Starfinder content, this book isn't worth your time.



Rating:
[2 of 5 Stars!]
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Creator Reply:
It is a legal requirement that the logo be displayed. Was there some aspect of these races/race building rules that you were hoping for some specific aspect of Starfinder that we failed to cover?
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Hybrid Blood
Publisher: Silver Games LLC
by A customer [Featured Reviewer]
Date Added: 07/27/2018 16:31:05

Miscegenation has long been a thorny issue in tabletop role-playing games that involve racial hybrids. The question of why there are half-elves but no half-dwarves, or elf-dwarves for that matter, have long been one of those unanswered questions that has never had a good answer. Most of the time, the answer is a shrug and some utterance of “because that’s how it is,” since the alternative is to either begin charting out every possible combination (a task daunting in its impossibility) or disallowing crossbred characters altogether.

More recently, race-creation systems have been proposed as the answer. Any Pathfinder aficionado, for example, will likely be able to tell you all about the Advanced Race Guide’s use of Race Points (RP) as a means of generating a character of unique parentage. But even then, problems still arise: from issues of stark lists of abilities whose RP costs fail to invoke any ideas about what sort of beings would possess them to an overly-permeable scale of how many RPs a character can have before being “too powerful,” that and similar takes on standardizing the act of custom-race creation tend to be unsatisfying in what they offer.

Then we come to Hybrid Blood, the race-creation supplement from Silver Games, and the problem is solved.

Before I go any further, I need to make some disclaimers. The first and most important is that I have a potential conflict of interest here. Not only am I Patreon supporter of this company, I’ve also worked with the author on several projects. Make of that what you will.

Another thing that needs to be stated upfront is that this book, while it does deal with anthropomorphic characters (i.e. furries), contains absolutely no fetish-fuel whatsoever. Don’t expect anything even remotely suggestive here; the most you’ll find are a tame notation that “beast people” are able to interbreed. The artwork is likewise no more tantalizing than anything you’d find in a contemporary mass-market product. This book is all about being a role-playing game supplement, and nothing else.

Finally, let me note that Hybrid Blood is configured for no less than THREE distinct role-playing games: Pathfinder, Starfinder, and Dungeons & Dragons Fifth Edition (though the Starfinder material is often folded into Pathfinder). While I know a lot of gamers for whom that’s a huge issue (i.e. no one wants to buy material that isn’t for the game they’re playing), I can’t stress enough just how much the books use of layout and formatting makes this feel like a non-issue. The brilliant use of color-coded backgrounds/headers (always paired with a small two-letter symbol – PF, SF, or 5E – to make sure things are completely clear), completely eliminates any ambiguity and makes it easy for your eyes to instantly be drawn to the section of the page that’s relevant to your interest. The degree to which this mitigates the feeling of wasted space cannot be overstated.

With all of that said, how does Hybrid Blood tackle the topic of custom-race characters? Interestingly, the book presents two different answers to this question. The first is for “beast people” as an overarching race, while the second is present hybrid characters. The two are held as being distinct from each other, but their presentation is exceedingly similar in how they’re built.

For beast people, a standard PC racial write-up is given. The rub lies in the fact that a given beast person needs to pick not one, but two special qualities from a list: one for how they acquire their food, and one for their method of locomotion. This takes us to the book’s answer to the how races are built: by selecting multiple thematic packages of racial qualities.

To put it another way, your beast person character might (after noting the basic racial qualities given under the “beast person” racial outline) take “tooth and claw” for their diet-based quality, which gives them a choice of where they allocate their ability score bonuses and penalties, and gives them natural weapons. They’d then choose “tunneler” for their movement-based quality, potentially modifying their ability score distribution and giving them a burrow speed. Of course, height and weight tables are given, along with a robust selection of feats and traits to round things out.

Then we come to the next section, which takes up roughly three-fourths of the book: hybrid characters.

Hybrid characters, as noted above, are built similarly to beast people characters. The difference is that, while beast people are essentially a single race with some comparatively minor modifications based on their diet and movement, the qualities of a hybrid character have no standardized aspects to them: everything is determined by their construction. In this case, that construction is chosen by taking two “physical quality” packages and one “upbringing quality” package. I have to take a moment to point out the conceptual brilliance in making upbringing be an integral part of building a character this way; this is a (metaphorical) hobgoblin that the tabletop gaming community has struggled with for some time (i.e. “would an elf still be good with a bow if he was raised by dwarves and never taught archery?”), so clearly delineating which parts of a hybrid character are nature and which are nurture is a brilliant move that deserves notable props.

The packages denoting these qualities, both physical and upbringing, make up the bulk of the book, and for a very good reason: there are a LOT of them! Insofar as physical qualities go, the book presents the basic races, Ponyfinder races, Advanced Race Guide races, Starjammer races, and a collection of even more unusual races such as worgs or phoenixes alongside more familiar groups such as dragons or the undead. All for Pathfinder/Starfinder and 5E. Interestingly, the more familiar races are presented as having two physical qualities: “X Blooded” and “X Bodied” (where “X” is the race in question). The former denotes intangible qualities that are nevertheless biological, where the latter are gross physical attributes. This means that, if you take, say, Elf Blooded and Elf Bodied – along with the Raised by Elves upbringing – you’ll essentially have a bog-standard elven character, rather than a hybrid per se.

The book doesn’t end there. It makes sure to denote what you do if your qualities make you have different creature types (i.e. if you’re an Outsider or a Fey, depending on your choices), how this impacts reincarnation, sub-races, and other topics. There are also several new feats, traits, spells, and other character options to complement what’s given here.

I should also note that, while this is technically a Ponyfinder product, there’s very little setting-specific material here. The bulk of what you’ll find is an overview of how the gods of Everglow feel about the beast people, and how beast people tend to view other races. Other than that, you might find the odd reference to Everglow or its gods, but aside from that what’s here is completely setting-independent (save for the Everglow races being among the thematic packages). In this case, I can’t help but feel that this is a plus, since it widens the potential appeal; throw in how many non-pony-related races have material in here (tieflings and goblins and oreads and so many others) and this is essentially a setting-independent book for all intents and purposes.

Having said all of that, it should be obvious that what’s here is not just a stellar product, but one that can honestly claim to have set a new standard in answering an age-old issue among tabletop gamers. The rules here, specifically the hybrid rules, are a race-generation system that allows for myriad potential combinations that’s not only intuitive in its design, but stimulates the imagination far more than a dry listing of mechanical effects. With a layout that lets it easily work across three game systems, this book is one that you need to have in your library if you’ve ever given more than a passing thought to building a custom race.

The bottom line is this: when it comes to making new races, Hybrid Blood is the transfusion your game needs.



Rating:
[5 of 5 Stars!]
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Hybrid Blood
Publisher: Silver Games LLC
by Michael S. [Verified Purchaser]
Date Added: 07/22/2018 00:28:17

I bought this to run with Starfinder as a kind of generator of animal themed and based alien speices to offer my players. Then it turns out that pretty much the whole book is devoted to Pathfinder and 5E with a bit of a throwaway line for Starfinder specifically in one of the Pathfinder boxed text. Now granted this is a minor quibble as there is very little real difference in my opinion between the two systems, as a way of contrast M&M is so far removed from its original source material that it's the fact thatt they use a d20 for all resolutions that is the sole reason I keep it under the d20 big top of games which consequently also applies to all three system this book services.

This discrepancy means to me that to use this for starfinder, I take all the pathfinder options and adust accordingly. Fortunately in my estimation there is no adustment to be made butI may find morre to adjust when I get a group of furries to gather around a tabble and try to break the game using this and other rules as is their wont. But for shheer versatility this has been a very satisfying purchase.

Ultimately I can't recommmend this book highly enough as a one stop shop for all your furry race building needs. As a member of the furry community I appreciate having this product immensely as it means I now have the PC friendly resource to take other properties such as iron Claw and Tall Tails and run them in a system I am far more comfortable with. For that I deeply and sincerely applaud your efforts in creating this wonderful resoure.



Rating:
[4 of 5 Stars!]
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Creator Reply:
Glad you like it and I look forward to hearing tales of the hijinks this book enables. As for Starfinder, I imagine the only real tweak that will come up is natural armor -> KAC/EAC.
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Hybrid Blood
Publisher: Silver Games LLC
by Travis B. [Verified Purchaser]
Date Added: 07/17/2018 18:05:16

I like it. I could go on and say why I like it, and I will. Customization, holy balls does this book let you do a lot of shit/crazy shit. the race supplied is incredibly customizable on its own, and I'd have bought a book for that as it provides plenty/endless avenues to make your own, personal race of beasties, in an much simpler/easy to understand and quicker than simply making a race on your own from scratch, by y choosing their diet and mobility type to construct their racial traits/attributes/stats, and with the amount here, you can as I said, make endless amounts of your own beastly dudes and duddettes to fill your world with and or play as. The various feats help add flavor and an extra dash of uniqueness or umph to your character. And just from that you can see the book is beautifully organized, and a far easier read than others I've encountered, with information sectioned clearly and so presented in an easily digestable way. The beast races you can create, even if you go wild aren't over or underpowered and would fit any pathfinder or 5e game well without breaking balance or shaking things up too much, and as I said, the feats are awesome.

then we come to the hybrid rules, which my god are just perfect. it is and expanded form of the beast race creation at the front of the book, and like those are easy to get into, and present even MORE options than they do, just a ridiculous amount. Even if you just had the basic races to work with it'd be a lot of options for half breed. Just with the featured races from pathfinder it'd be insane, but add in the more monsterous options of the physical qualities you select for you Halfbreed (you get two of these and one upbringing to make your hybrid, and most races have two kinds to split up their traits, which makes the sheer variety even more mind boggling), and these monsterous choices include such things as Owl bears, manticores, Aboleths and many more (seriously, those are some of the more mundane parentages you can select for you little abomination, in the monsterous section of hybrids), and you get so many options and mixtures that describing it would be hard, so I'm just going to say you have more than enough and endless ways to make your creativity and visions known (wanna mix dragon turtles and gnomes? well go right ahead you crazy person you). The upbringings that round out this creation start off normal, you know raised by so and so race, but then as it goes on you can get some really cool/ fluffy options (wanna have been raised by a dragon? A god? Want to be a wild child? a former slave? raised by kobolds? go right ahead, your halfblood can have been raised as or by any of those, or as previously mentioned be raised in much more mundane settings if you want). So the hybrid rules, well they're awesome, insane and have more options than you can shake a stick out or count. And, they aren't unbalanced, and wouldn't disrupt a game by falling behind or being massively OP. and the feats again add some awesome stuff to the table (my favourite being the one that gives you an additional Physical attribute/ heritage, as I am always one for playing weird freaks of nature/ monsterosities)

SO all in all, amazing book, simply fantastic. Might not be the longest, but it has two things I'd have bought entirely seperate books for if they were split and they are quality, so I am not bothered by its length, it fits more than books four times its size do in way of options/personalization/ and customization. And while I'd give my left kidney or leg for an expansion on these choices, I am VERY happy with what is already here, as I have mentioned so many times before, it is already so expansive.

Seriously if you have the cash, pick this book up, I know the cover may turn people off for being furry, but it really isn't at all and lets you play beastmen/anthros in a way that isn't creepy because of some guy injecting their fetishes into it Same thing with its (very very loose) connection to ponyfinder, even if you froth at the mouth at there mere mention of the colorful horses, pick this book up, you can just ignore the one section of the book they're really mentioned in

TL:DR: this book is amazing, look past the cover if it bothers you. The hybridization rules here ARE NOT TO BE MISSED. Seriously, the book is worth it just for them



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thanks for the review! You named why these two halves are connected. By themselves, they were just under what we felt comfortable making a print book. Together, they easily qualified, and we wanted these rules in print very much. If you have the time, do post this review on amazon.com too. Many thanks and enjoy the book!
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