A very nice solo adventure. Great for the lonely adventurer or the DM who never gets the chance to just play.
This is an excellent followup to the first adventure in the series, The Death Knight's Squire, but you don't need to own that to enjoy this one. In fact, I created an all new character for my play. I found this adventure to be much more immersive than the first, with more side quests and much more satisfying encounters.
For those GM's who are new to Fantasy Grounds, this module also provides a good opportunity to get some experience with actual in-play technical situations and how to handle them with the tools provided by the software. I found it well worth the purchase for that reason alone.
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