Z-Land is not your typical zombie apocalypse. The infection is not some ambiguous virus left to the reader's imagination, it is a fully fleshed out contagion with a history and explanation of how exactly it takes over it's host in gritty and horifying detail. The sickness will take over your still-living body and force you to charge after and consume the nearest source of flesh, human or animal. The terror does not end when you die, this pathogen will bring back your corpse as shambling, rotting a marionette, and these are only a fraction of the horror that humanity will face in the years and decades after The Longest Night.
Z-Land has three separate eras, the first goes by a million names names: Z-day, the apocalypse, the day the world died. It will rip your character from their normal everyday life and throw them into a nightmare of survival. The second era is a decade and a half after that fatefull night, a time when everyone has given up the pipe-dream of returning the world to the way it was 15 years ago. The cities have been reclaimed, but by the most rutheless and horrific dregs of society who have remade them in their own twisted image. For those who still retain their freedom among the countryside, along the old roads, or even underground, there are pale terrors that haunt the night. The third era is 150 years later when there are none still alive who remember the way the world was. The heinous next stage in human evolution have conqured the broken concrete shells of humanity's cities, the last homo sapiens finding refuge in the forest, underground, or on the oceans. It is a world that none today would recognize, and it is up to you to find out if this is the start of humanity's resurgence, or the last gasp of a dying world.
The game uses the lean and mean Sigil System also used in Stormforge Productions' other game The Runed Age, modified and beefed up to include hunger, thirst, exhaustion, and everything else a post-apocalypse survivor needs to suffer.
What lines would you cross in the name of survival? How far are you willing to go to see the next sunrise? At the end of the day there is only one objective...
...don't get bit...