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Very fun to see CoC in 1950s! Comments for the few scenarios I ran [spoiler alert!]:
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This Village Is Made for Us -
It's OK. The ending is a bit disappointing as it diverts from the theme of conspiracy and introduces a mundane combat. 2/5
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TV Casualties -
Similar structure to "and some fell on stony ground". Would work better if the title were not a spoiler. 3/5
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The Return of Old Reliable -
Ridiculously fun! It's so bad it's almost great! Oh my I cannot stop laughing just thinking of this scenario. Not exactly what you'd expect from CoC though. ?/?
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High Octane -
I quite like this one, purely from the scene of the Hell's Angels against the local residents in front of the motel. It reminds me of the similar scene in Disco Elysium which is great. 3/5
- L.A. Diabolical -
My favorite in this collection. Plot twist? Yes! Complicated NPC? Yes! Fun encounter? Yes! A lot of Hollywood celebrity jokes? Yeeees! 5/5
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Ran Wild Hunt & The Truth Shall Set You Free.
Wild Hunt was OK. A bit too long with too many red herrings tiring for both my players and me.
The Truth Shall Set You Free was amazing. It's almost impossible to run as a one-shot, and as difficult as a scenario in a campaign (unless as the last scenario). But if you managed to run it, the experience will be unique and unmatchable.
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I read the book and ran a few of them.
Phlebotomy: My favorite. The only longer scenario in this book, usually takes 2-3 sessions. I've run it multiple times and each time we created a wonderful story. The complexity of the main NPC character is the charm.
Separation Anxiety: It's connected with Phlebotomy and I ran them together several times. The ending scene is fun. It adds 1 session to Phlebotomy.
Pulvis Et Umbra Sumus: This scenario has an almost poetic and philosophical tune to the latter half. My players liked it, though they complained about the ending scene being too deadly. 1-2 sessions.
The Tormiss CRD, Model Z-17: Fun, but too few material provided. I'd like to see it rewritten in full length. 1 session.
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It's a reasonably good story. I was not expecting such a soft touch from a CoC scenario, but it worked for my group. The art is also pretty good.
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Ladybug, Ladybug, Fly Away Home is one of my favorite CoC scenarios. It allows incredible freedom to the players to work on a case that is both dramatially exciting and mythodologically intriguing. The mix of CoC and christianity, the balance between the humane side and the insane side of the NPCs, the carefully planned plots and events, and the amazing finale.
A bonus point for helping me answering the always prompted question from my players: why don't we call the police and let them solve it? Haha, now you're the police!
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I hosted this game with a group of 4 for 3 sessions, 4 hours each session. It's quite fun, especially the action movie part. The handouts are very well-prepared.
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Why not call the police?
I find it difficult to answer when my players ask this question in a modern CoC game. This scenario does not help me on that, especially with the kids involved. Just as an example, I really appreciate how Ladybug Fly Away Home helps the keeper there.
Of course a keeper can always run it as DG, but I happen to be one who do not enjoy DG, not at all, and I'm really looking for something modern and CoC. This scenario has a very 1920 structure very similar to Let the Children Come to Me. Unfortunately I don't feel the modern part.
The art is great, and the mythos connection is worth the 3 stars. The actual plot and the structure is not as fun.
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Definitly need this to run your Ladybug scenario! With player version maps.
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I don't see anything you cannot get from the FSLN (only ran Phlebotomy yet).
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Not really the optimal setting. Use it only if you absolutely want to run TTWLB as a campaign...
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Loved this book!
An Amaranthine Desire: One of my favorite scenarios. Easy to run as a keeper, easy to involve players even if they had no experience in CoC before. 5/5
And Some Fell on Stony Ground: Another of my favorites. Much more difficult to run and definitely requiring a lot of designing from the keeper side, but well worth it. The structures and the many little tricks are very useful in setting up a normal yet weird small town. Ran it thrice and most of my players loved it! 5/5
A Message of Art: Potentially great scenario. I haven't figured out how to run it yet, but am very excited about the craziness pictured.
Bleak Prospect / The Moonchild / The Space Between: Potentially great scenarios if your players and you are highly empathetic to the homeless / love to gossip. Not my type.
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Amazing arrangement between scenarios, eras, and characters. I'd say this has to be run as a campaign.
As for separate scenarios, the one in Roman Invictus is really just an intro with absolutely no freedom on the player side. 2/5
The one in Dark Ages is better in that sense, an almost DnD like experience. 4/5
The last scenario in the End Times... Honestly I don't know how to comment on that one. My group and I had a lot of fun laughing, but don't expect anything serious there.
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Great art and great writing. Can't say enough good words about that.
The plot and the scenario design are not as good, but that's not the key. To run Reign of Terror, the key is to bring your players back to that time, and the book provides enough for a keeper to do so.
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My group loved two scenarios in this book, i.e., the first two.
All for a Good Cause: 4 stars. It can be used as the last scenario of a campaign if you choose to run this book as a campaign. Very interesting design structurally. The details and mythos background provided were not enough though.
The BlackThorns: 5 stars. Twisted one-shot. It's enjoyable, with enough complexity, yet easy to handle for the keeper. Some may find the children-related plot uncomfortable. There's a replay run by the author Jeff Moeller himself: https://www.youtube.com/watch?v=jXW0xCO-omo&list=PLJQ7JbI3-ZhIIChikRtd15a7V-p1uyNKW
The Lumber Barons' Ball: 4 stars. Kind of fun to see how a certain classic paradigm is adapted into the modern age, beautifully. The players might not feel as good for it though. They have very limited degrees of freedom in this scenario.
Other scenarios and settings introduced in this book are just bad, mundane, and boring.
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